HDRI LightingHDRI LightingBy: RichardBy: RichardFlemingFlemingTypical LightingTypical LightingPoint LightsPoint LightsArea LightsArea LightsDistant LightsDistant LightsLinear LightsLinear LightsSpot LightsSpot LightsHDRI Lighting can simulate all these types of HDRI Lighting can simulate all these types of lightslightsWhen to Use HDRI Lighting?When to Use HDRI Lighting?Outside scenesOutside scenesOcean light (sun over the Ocean light (sun over the ocean)ocean)MoonlightMoonlightSunriseSunriseAfternoonAfternoonGenerally any outside Generally any outside scene is goodscene is good——so long as so long as it has the elements it has the elements needed for the LW sceneneeded for the LW sceneAlmost any picture can be Almost any picture can be used in HDRI Lighting (a used in HDRI Lighting (a LightprobeLightprobe))Again, be sure that the Again, be sure that the image has lighting that image has lighting that will fit the scene.will fit the scene.Can also be used on Can also be used on windows in a housewindows in a houseBackdrop for an image Backdrop for an image and another image for and another image for the lightingthe lightingColor RangeColor RangeLDRILDRI8 bits = 2^8 = 256 colors that can be 8 bits = 2^8 = 256 colors that can be representedrepresentedHDRIHDRIExceeds the 8 bit limitExceeds the 8 bit limitValues such as 942.32, 500, 257.333, are legal Values such as 942.32, 500, 257.333, are legal values.values.Areas in which appear dark may contain valuable Areas in which appear dark may contain valuable informationinformationCreating the HDRICreating the HDRIImages such as the one to the Images such as the one to the side are referred to side are referred to lightprobeslightprobesin in LightwaveLightwave..Use a Use a Chrome ball set on a poleChrome ball set on a poleFish lens on a cameraFish lens on a cameraBuy professionally edited Buy professionally edited photographs specifically taken photographs specifically taken for HDRIfor HDRIEdit the photos in PhotoshopEdit the photos in PhotoshopLayer and stitch togetherLayer and stitch togetherLayers create a higher Layers create a higher dynamic range. This is of dynamic range. This is of great importance when using great importance when using the image as a the image as a lightprobelightprobeBackground OptionBackground OptionLoad your sceneLoad your sceneEffects tab > Effects tab > BackgroundBackgroundCtrl + F5 (v8.0)Ctrl + F5 (v8.0)Effects TabEffects TabClick on Click on ““add add environmentenvironment””dropdrop--downdownImage WorldImage WorldSelect Select ““Image WorldImage World””The plugThe plug--in is now in is now installedinstalledEdit PropertiesEdit PropertiesSelect the Select the ““Image WorldImage World””texttextClick on Edit and select Click on Edit and select propertiespropertiesLoading the ImageLoading the ImageLoad the image in the Load the image in the Light Probe Image Light Probe Image dropdrop--downdownIf Image Not PresentIf Image Not Present……If the image is not If the image is not presentpresent……..Press F6 to load the Press F6 to load the Image Editor (LW Image Editor (LW v8.0)v8.0)Click on the Load tabClick on the Load tabFind your imageFind your imageNow itNow it’’s loaded.s loaded.SettingsSettingsHere you can edit the Here you can edit the properties such as:properties such as:Rotational valuesRotational valuesBrightnessBrightness*They are self *They are self explanatoryexplanatoryMore Settings!More Settings!Before rendering, be sure to turn ON Before rendering, be sure to turn ON radiocityradiocitySelect a lightSelect a lightSelect global propertiesSelect global propertiesClick on the box so that a check mark appears Click on the box so that a check mark appears for the for the radiocityradiocityboxboxNo other lights should be needed at this No other lights should be needed at this pointpointWhat WasnWhat Wasn’’t Told (In t Told (In Tutorials/Online)Tutorials/Online)What you should What you should know, or what wasnknow, or what wasn’’t t told.told.Create a SphereCreate a SphereLarge enough to Large enough to surround the scenesurround the sceneSettingsSettingsLuminosityLuminosityDiffuseDiffuseSpherical mappingSpherical mappingCreate a SphereCreate a SphereCreate a SphereCreate a SphereMake it large enough to Make it large enough to surround your scenesurround your sceneSave it and import it into Save it and import it into LightwaveLightwaveLoad the image to the sphereLoad the image to the sphereImage editorImage editor——T tabT tabSelect HDRI image importedSelect HDRI image importedSelect spherical mappingSelect spherical mappingHave inverted Have inverted normalsnormalsTurn off Shadows and exclude Turn off Shadows and exclude ALL lightsALL lightsSelect the sphereSelect the spherePress p for propertiesPress p for propertiesRender and Lights tabRender and Lights tabTurn off all shadows under Turn off all shadows under renderrenderMake sphere unaffected by Make sphere unaffected by lights under Lights tablights under Lights tabProperties on LightingProperties on LightingSelect a light (any light)Select a light (any light)Press p to enter propertiesPress p to enter propertiesClick on Global IlluminationClick on Global IlluminationChange ambient lighting to 0%Change ambient lighting to 0%Change the type under Change the type under radiocityradiocityto Interpolated (fast) or to Interpolated (fast) or Monte Carlo (More accurateMonte Carlo (More accurate——Slow)Slow)These tell how accurate the lighting will be.These tell how accurate the lighting will be.Change indirect bounces to 1 or 2Change indirect bounces to 1 or 2Higher values will create greater render time!Higher values will create greater render time!This simulates the light on how it bounces off objects; how This simulates the light on how it bounces off objects; how many times it bounces off of one surface and lands on anothermany times it bounces off of one surface and lands on anotherSample RenderSample
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