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Chico APCG 330 - Hypervoxels_tutorial_Clish

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Hypervoxels, Planet Rings, Hypervoxels, Planet Rings, and You!and You!A Tutorial by David ClishA Tutorial by David ClishAttempt to create a realistic looking Attempt to create a realistic looking planet ring.planet ring.Before you start, note:Before you start, note:zzAll my numbers will be in feet / inches.All my numbers will be in feet / inches.zzMy object sizes will be abnormally large because planets are abnMy object sizes will be abnormally large because planets are abnormally ormally large floating objects.large floating objects.zzYour numbers may vary as long as the scales stay relative to eacYour numbers may vary as long as the scales stay relative to each other.h other.Phase: 1 Phase: 1 ––Creating the planetCreating the planetzzStart by creating a new scene in Modeler.Start by creating a new scene in Modeler.zzCreate a ball on the first layer at the coordinates of 0,0,0 (ICreate a ball on the first layer at the coordinates of 0,0,0 (Ichose a radius chose a radius of 7000 feet).of 7000 feet).zzYou can texture your planet later, for right now I left it grey You can texture your planet later, for right now I left it grey for faster for faster rendering (But make sure that smoothing is turned on).rendering (But make sure that smoothing is turned on).Phase: 2.1 Phase: 2.1 ––Entering the values Entering the values for for ““Spray PointsSpray Points””zzGo to layer 2 and place the Go to layer 2 and place the planet in the background (we planet in the background (we need to see it so we know how need to see it so we know how large to make the ring).large to make the ring).zzTo create Hypervoxel To create Hypervoxel asteroids, we first need to asteroids, we first need to create the individual points for create the individual points for each asteroid on the ring.each asteroid on the ring.zzThis is fairly simple to do by This is fairly simple to do by using the using the ““Spray PointsSpray Points””tool in tool in the create tab.the create tab.zzBefore clicking anywhere else, Before clicking anywhere else, click click ““nn””and enter the values and enter the values for the rate and radius (if your for the rate and radius (if your following my dimensions:following my dimensions:Rate = 12, Radius = 2000).Rate = 12, Radius = 2000).Phase: 2.2 Phase: 2.2 ––Generating the points Generating the points for the ring.for the ring.zzClick and hold to create a ring of Click and hold to create a ring of points around the planet.points around the planet.zzRemember, the slower you move Remember, the slower you move the mouse, the more points are the mouse, the more points are created.created.zzI ended up with around 4000 I ended up with around 4000 points. This sounds like a lot, but points. This sounds like a lot, but wewe’’ll be cutting it down.ll be cutting it down.Phase: 2.3 Phase: 2.3 ––Cleaning up the ringCleaning up the ringzzOn a different layer, copy and On a different layer, copy and paste the points from the first ring.paste the points from the first ring.zzOnly this time, rotate the points a Only this time, rotate the points a few degrees to give the ring a few degrees to give the ring a varied look.varied look.zzMerge the two rings onto one Merge the two rings onto one layer and remove straggling points layer and remove straggling points to keep the ring a round shape.to keep the ring a round shape.zzFinally, remove a chunk of the Finally, remove a chunk of the upper and lower levels, this way upper and lower levels, this way there arenthere aren’’t too many points.t too many points.Phase: 2.4 Phase: 2.4 ––Flattening the pointsFlattening the pointszzSelect all the points on the ring and go toSelect all the points on the ring and go tothe Detail tab > Points > Set Valuethe Detail tab > Points > Set ValuezzWe want to flatten the ring so make sureWe want to flatten the ring so make sureyou select the Y axis and enter 0 for the value.you select the Y axis and enter 0 for the value.>Phase: 3 Phase: 3 ––Layout and VIPERLayout and VIPERzzMake sure you have your planet on one layer and all your ring poMake sure you have your planet on one layer and all your ring points on a ints on a second layer.second layer.zzThen save the file and open it in LayoutThen save the file and open it in LayoutzzTo make it easy to see what is happening to our points without hTo make it easy to see what is happening to our points without having to aving to continually render, we can use VIPER.continually render, we can use VIPER.zzVIPER does a rough render of our Hypervoxels so we can see our cVIPER does a rough render of our Hypervoxels so we can see our changes.hanges.Phase: 4.1 Phase: 4.1 ––Points to HypervoxelsPoints to HypervoxelszzTo open the Hypervoxels option box, go to the To open the Hypervoxels option box, go to the Scene tab > Effects > Scene tab > Effects > VolumetricsVolumetrics..zzIn the Add Volumetric dropdown box choose In the Add Volumetric dropdown box choose HypervoxelsHypervoxels, and double, and double--click click on on Hypervoxels 3.0Hypervoxels 3.0..Phase: 4.2 Phase: 4.2 ––Entering the Entering the Hypervoxel optionsHypervoxel optionszzYour first going to need to turn the Hypervoxels on for the ringYour first going to need to turn the Hypervoxels on for the rings layer. Do s layer. Do this by selecting the layer that your rings are located on and cthis by selecting the layer that your rings are located on and click the lick the ActivateActivatebutton.button.zzRight now your asteroids look more like Right now your asteroids look more like asterblobsasterblobs, so lets make them , so lets make them smaller and give them some varied sizes.smaller and give them some varied sizes.zzI entered 60ft for the particle size and 250% for the Size VariaI entered 60ft for the particle size and 250% for the Size Variation.tion.Phase: 4.3 Phase: 4.3 ––Particle ViewParticle ViewzzIn order to get a better look at our In order to get a better look at our individual particles in VIPER, individual particles in VIPER, change the Preview Options to change the Preview Options to Particle ViewParticle View..zzIf you decide you want to get a If you decide you want to get a cleaner view of what they will look cleaner view of what they will look like fully rendered, you can turn off like fully rendered, you can turn off Draft ModeDraft Modein the bottom left in the bottom left corner of VIPER. It takes a little corner of VIPER. It takes a little


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