How to create hair with polygonsBy Sou SaechaoAdvantages Over Saslite:- Saslite only gives you results AFTER you render, whichtakes a lot of time if you’re the type of person who messes upa lot.- With polygons you’re able to move the hair freely in anydirections you want.- You can customize your own hair texture to fit your taste.- Freely warp the hair whenever you want. Stretch/drag/bend.-Your hair won’t look like grass. Nobody wants a chi-chi-chiahead.(http://images.savontv.com/im/nwimages/chia-professor.jpg)The Steps-Start off modeler with a bald head.In this case we’ll use a ball.On a new layer, create a flat box with seven (7) segmentsin the y-direction and have the bald head as the backgroundlayer.And then go create a UV map by clicking on the “T” buttonon the lower right corner of the screen and next to it is a pull-down menu. Choose “new”. In the pop-up box, use the followingsettings and name it “texture”.On the flat box layer, hit the “TAB” button on your keyboardso it will go into sub patch mode.normalsub patch modeUse the drag tool (ctrl + t) to modify your flat box so it willlook something like this. Then use the move tool (t) to moveit to the front of the head. This will be your first strand.Copy and paste that strand into the next few layers andthen use the move (t) and rotate (y) tools to place themaround the head. And then cut and paste those strands thatyou copied into the layer with the first strand. It is now a wholeset of strandsWhile you’re still on the layer with the strands, copy and pastethem into a new layer to make a second set of strands. On the second set of strands, use the move (t) tool to movethem straight down a bit below the first set.Repeat the same step on a new layer, but move the strandsso it is in between the first two.Cut and paste the 2 sets of strands and paste it on the Layer with the first set of strands.Now use the mirror tool (V) to duplicate the hair onto the other half of the head.Hit “q”on thekeyboard and namethis layer….”hair”. Setit into any color youwant.The image that we’re going to use for our hair texture willbe this. But you can create your own hair texture withPhotoshop or Mirage.1. Use the following setting shown on the next slide for eachchannel.2. For Diffuse, Specularity, Transparency and Bump, clickon the “T” button and choose UV as the projection, choose“texture” for UVMap, and upload your image for Image.3. Be sure to check “Invert Layers” on the chosen channelsexcept for Transparency.Go into Surface Editor…..Go into layout, load your object, and
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