Making Tree Leaves in Making Tree Leaves in LightwaveLightwaveA Tutorial by Katie WalkerA Tutorial by Katie WalkerMaking leaves in LightwaveMaking leaves in LightwaveYou will need to create tree first. A good resources You will need to create tree first. A good resources for this is: for this is: Ben PoseyBen Posey’’s tree tutorial: s tree tutorial: http://www.ecst.csuchico.edu/~ranger/samples/APChttp://www.ecst.csuchico.edu/~ranger/samples/APCG330/tutorials/Ben_Posey.pdfG330/tutorials/Ben_Posey.pdfWhen your tree is modeled, open it in Modeler and When your tree is modeled, open it in Modeler and go to a new layer to begin creating leaves.go to a new layer to begin creating leaves.Create a ball about 1 meter diameter and Create a ball about 1 meter diameter and ½½meter meter tall. tall. Hit Hit NNto bring up the numeric panel. Set the Type to bring up the numeric panel. Set the Type to Globe, and change the setting to 8 sides and 4 to Globe, and change the setting to 8 sides and 4 segments. Hit segments. Hit EnterEnterto create your ball, and then hit to create your ball, and then hit TTto triple to segments so they can handle being to triple to segments so they can handle being manipulated. manipulated. Now hit q to bring up the Change Surface bar, name Now hit q to bring up the Change Surface bar, name the surface leaf or something else appropriate, and the surface leaf or something else appropriate, and give it a green color if you like. We will adjust the give it a green color if you like. We will adjust the surface later though.surface later though.Leaf Sphere:Surface Editor:Go to your tree layer. Go to your tree layer. In Point Mode, select all the points EXCEPT In Point Mode, select all the points EXCEPT those that make up the trunk. those that make up the trunk. Copy and Paste them to a new layer.Copy and Paste them to a new layer.Select all the points and look at the bottom left Select all the points and look at the bottom left of the screen at the Selection number box. If of the screen at the Selection number box. If there are more than 1000, they need to be there are more than 1000, they need to be reduced. If not, you can skip over the next reduced. If not, you can skip over the next page of instruction. page of instruction.Tree with points selected: :Points in new layer, selected.Box displaying # of selected points:If you have more than 1,000 points:If you have more than 1,000 points:Hit Hit mmto bring up the Merge Points bar.to bring up the Merge Points bar.Change the Range to Fixed Change the Range to Fixed Keep Keep ““Keep 1Keep 1--Point PolygonsPoint Polygons””selectedselectedEnter a Distance value of 0.1 meters and click OKEnter a Distance value of 0.1 meters and click OKThis will merge points within 0.1 meters of each other. If your This will merge points within 0.1 meters of each other. If your point point count is now still over 1,000, repeat that process but up the dicount is now still over 1,000, repeat that process but up the distance stance value to 0.15m. If it is still over 1,000, up it to 0.2m and so value to 0.15m. If it is still over 1,000, up it to 0.2m and so on. Ion. I’’ve ve never had to do this more than the first pass of 0.1m. never had to do this more than the first pass of 0.1m.Now open the layer with the sphere on it, with the Now open the layer with the sphere on it, with the points layer open in the background. points layer open in the background. We will need the PointClone Plus tool. This can be We will need the PointClone Plus tool. This can be found under Duplicate in the Multiply tab. If its not found under Duplicate in the Multiply tab. If its not there, you will have to load it. there, you will have to load it. Under Modeler at the top left of the screen, select Under Modeler at the top left of the screen, select Add PlugAdd Plug--Ins. Then find the list of PlugIns. Then find the list of Plug--Ins in the Ins in the Lightwave Model folder. Lightwave Model folder. Select PointClonePlus and open. Select PointClonePlus and open.Make sure the sphere is still in the foreground and the Make sure the sphere is still in the foreground and the points in the background. points in the background. Open the PointClone Plus tool and make sure the settings Open the PointClone Plus tool and make sure the settings are as follows: are as follows: Random Rotation (Deg): All 0.0Random Rotation (Deg): All 0.0Random Scale: All 1.0Random Scale: All 1.0Random Size: All 1.0Random Size: All 1.0Random Centering (Meters): All numeric entries: 0.0; X Axis, Y Random Centering (Meters): All numeric entries: 0.0; X Axis, Y Axis, Z Axis= CenterAxis, Z Axis= CenterClick OKClick OKYou should now have a scattering of spheres where your You should now have a scattering of spheres where your points had been. points had been.PointClone Plus settingsLeaf sphere after Point Clone PlusNow to fix the bubble quality of the leaves, apply a Jitter to Now to fix the bubble quality of the leaves, apply a Jitter to them. The Jitter tool is found under Transform in the Modify them. The Jitter tool is found under Transform in the Modify tab.tab.Select Jitter and change the settings toSelect Jitter and change the settings to::Type: UniformType: UniformRadius X: 200mmRadius X: 200mmY: 200mmY: 200mmZ: 200mmZ: 200mmYour leaves will look more leafy and less bubbly now. Your leaves will look more leafy and less bubbly now. Save your leaves and original tree, go to Lightwave Layout, and Save your leaves and original tree, go to Lightwave Layout, and load them up.load them up.Open the Surface Editor and Open the Surface Editor and select the leaves layer.select the leaves layer.Change the color to a leafy green. Change the color to a leafy green. I used:I used:R: 50 G: 156 B: 65R: 50 G: 156 B: 65Change the settings to the Change the settings to the following:following:Luminosity: 0%Luminosity: 0%Diffuse: 75%Diffuse: 75%SpecularitySpecularity: 30%: 30%Glossiness: 7%Glossiness: 7%Reflection: 8%Reflection: 8%Transparency: 0%Transparency: 0%Bump: 100%Bump: 100%Smoothing OnSmoothing OnSmooth Threshold: 120 degreesSmooth Threshold: 120 degreesDouble Sided OnDouble Sided OnClick on the T to
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