Glass TexturesHow to create a mirror and a wineglassByTodd ClarkThe purpose of this tutorial is to show several different glass texturetechniques. You will learn to create a good looking wineglass. You will also learn how to create a mirror that has accurate reflection properties.The Purpose:STEP 1: The MirrorStart by creating a flat Polygon. You can set the height and width to whatever values you want but make the depth “0”. You can also use whatever shape you want but for this tutorial I chose a simple rectangle.STEP 2:Name your polygon then go to the surface editor and use the following settings under the basic tab:Color: 000 000 000Luminosity: 0Diffuse: 5Specularity: 95Glossiness: 100Reflection: 100Transparency: 0Translucency: 0Bump: 100STEP 3:Click on the Environment tab on the surface editor.Then under reflection options select the “Ray Tracing + Spherical”option.STEP 4: The FrameNext to create a frame for your Mirror. For this simply create a slightly larger polygon behind your Mirror. Be sure that your mirror is resting against the new polygon and not inside it. Now you can go to the surface editor and choose a texture for the frame.Step 5:Open Lightwave and place your mirror and the object/Entity you want to have reflected in the mirror.STEP 6:Under render options makesure that “Ray Trace Reflection is checkedSTEP 7:Simply render your scene.STEP 1: The Glass Start by selecting the Points tool. Then startat the bottom and set the points in the shapeof half a wineglassSTEP 2:Under Curves Select the“Make Curve” optionand choose “Make Open Curve”STEP 3:- Select the lathe tool.Then click in the(XY) window and dragthe mouse upwards.STEP 4:Once you have your 3D wineglass copy it & paste it on a secondLayer. Select all the polygons and hit “F”to flip them so they pointin.Name the two glassesso you can edit their surfaces separately.STEP 5:On layer 1 go to surface editorand use the following settingsColor: 190 200 210Luminosity: 0Diffuse: 40Specularity: 50Glossiness: 40Reflection: 25Transparency: 80Refraction Index: 1.5Translucency:0Bump: 100Turn smoothing onSTEP 6:On layer 2 go to the surfaceEditor and use the followingSettings:Color: 190 200 210Luminosity: 0Diffuse: 40Specularity: 0Glossiness: 0Reflection: 0Transparency: 80Refraction Index: 1Translucency: 0Bump: 100Turn smoothing onSTEP 7:Cut layer 2 and paste it ontolayer 1. Save your project andhead to layout.STEP 8:In layout select the Render OptionsAnd check Ray Trace ShadowsRay Trace TransparencyRay Trace ReflectionRay Trace RefractionSet the Antialiasing to HighSTEP 9:Render you
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