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Chico APCG 330 - Basic Gradient Texturing

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BasicGradient TexturingBy: Drew BarrowsContents• Forms Of Texturing• Benefits From Texturing• Brief Overview Of Gradient Texturing• How To Create Rust Effects (Book)• On Your Own• Helpful LinksBasic Forms Of TexturingNo Texture Gradient Color TextureBump Map Bump Map And GradientBenefits To Texturing• Allows a simple object to appear “real”.• Can be relatively easily created.• Makes or Breaks a good model.About Gradient Textures• Think of them in terms of a paint program i.e. Photoshop, Aura, Painter etc.• They can effectively layer with each other to create some very realistic textures.• Can be adjusted on all of the surface editor buttons.Creating A Rusted ObjectStep 1:-Trough the surface editor, select the surface you wish to apply the texture.-Change the objects color, you can use what ever color you want, for this effect, however, I entered in R. 155, G. 91, B. 49.Step 2:-Now click on the texture editor for the bump channel.-Again you can use any bump map you wish for future projects, but for the rust effect I used a Procedural Texture and selected “Dented” as the type.-I then set the value to 23%,octaves to 25, and we well adjust the scale later, but for now you can leave it as is or you can hit automatic sizing.Step 3:-Go into the texture editor for reflection.-Choose the gradient for the layer type, and bump as the input parameter.-Select the upper most line on the gradient bar, enter in 23% for the value.-Now create a new key by clicking below the first one on the gradient bar. Move the new slider all the way down to the bottom and set its value to 0%.-Click on the copy button and choose “all layers”to copy this layer.Step 4:-Now go into the texture editor for specularity, and choose Paste. Select “replace all layers” from the drop down box to paste the gradient you made for the Reflection texture.-Select the top most key at parameter 0 in the gradient bar, and set it’s value to 80%.-Set the bottom key’s value to 2% at parameter 1.Step 5:-Do the same pasting process for Glossiness except enter 30% for the top value key at parameter 0 and enter in 0%for the bottom value key at parameter 1.-Do the same pasting process for Diffuse except enter 58%for the top value key at parameter 0 and enter in 100% for the bottom value key at parameter 1.-Make sure you are able to see the texture window to see what effects your texturing will produce for you when you render.Step 6:-Now go into the color channel and paste in the layers like you have before. Type 3 into the “End Field” box at the bottom of the window.-Delete the lower most key, so you only have one key at the top of the gradient. -Set the color for the one and only key to R. 129, B. 135, G. 150. Make sure it’s alpha is set to 100%-Create a new key below the top one and set it’s parameter to .33, leave the rest of the settings as is.-Create another key below the new one, and set it’s parameter to .82, it’s alpha to 100%, and it’s color to R. 151, B. 97, G. 64.Step 6 cont:-Create a new key below that one, set it’s parameter to 2.66, it’s alpha to 0%, and it’s color to R. 106, G. 53, B. 40.-Create another new key just below that one and set it’s parameter to 2.91, it’s alpha to 42%, and it’s color to R. 209, G. 136, B. 101.Step 7:-Now create 3 keys in the approximate location as indicated by the image.-Select the first of the three keys. Set it’s parameter to 1.75 and it’s alpha to 32%.-Next select the middle of the three and set it’s color to R. 0, G. 0, B. 0. Set it’s alpha to 12%, and it’s parameter to 2.-Finally select the bottom third key and set it’s alpha to 17%, and it’s parameter to 2.25.Step 7:-Lastly select the add layer button and select “Procedural” from the drop down menu.-Set it’s procedural type to Turbulence.-Set it’s color to R. 141, B. 71, G. 71.-Change the opacity to 20%.Step 8:-Go back to the color and bump channels and go to their texture editors.-Adjust the X,Y, and Z values under the position tab for both procedural layers.-Looking at the window with your texture in it, adjust the three different X, Y, and Z values until you have something you like.Step 9:-Render!Gradient color textures and a bump map work great together.This was achieved by doing the following:-Applying a procedural bump map. I used “dented”.-Applying a color gradient for the color channel.-Adjust the values until you are happy!On Your OwnThis one was created in a similar fashion as the one above...except I applied textures to more than just the color and bump channels. Similar to the way the rust effect was created.-Now that you have basic knowledge about textures, you can apply them to something with more realistic.-This was created with a bump map of some shingles, an alpha bump map, and a simple gradient color texture.Helpful Links-Daniel Hirsmuller-Counts:http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsF04/danielhc.pdf-Jeff Bohlin:http://www.ecst.csuchico.edu/~ranger/samples/CSCI140/tutorialsF04/Bohlin_tutorial/Tutorial.htm-Patrick Nelson:http://www.ecst.csuchico.edu/~ranger/documents/CSCI140/Spring2004/Gradient_Textures.pdfSummary-Gradient texturing when used with other forms and techniques of texturing can create some very realistic looking objects.-Low render times, depending on models.-Effective for blending colors and other channels together.Thank YouHappy


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