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Berkeley COMPSCI 160 - Web Design Process & Patterns

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Web Design Process & PatternsHall of Fame or Hall of Shame?Hall of FameSlide 4OutlineWeb Design ProcessDesign Process: DiscoveryDesign Process: Design ExplorationDesign Process: Design RefinementDesign Process: ProductionDesign SpecialtiesArtifacts of Design PracticeSite MapsStoryboardsSchematicsMock-upsHow can we Codify Design Knowledge?Motivation for Design PatternsDesign PatternsExample from Alexander: Night LifeExample from Alexander: Beer HallExample from Alexander: AlcovesSlide 23Slide 24Web Design Patterns BookPattern FormatHOMEPAGE PORTAL (C1)Slide 28HOMEPAGE PORTAL (C1) Design RulesSix Ways to Make a Good HomepageSlide 31Slide 32Slide 33Slide 34Slide 35Slide 36Slide 37Summary2/27/2002 1Web Design Process & PatternsSlides from:James Landay2/27/2002 2Hall of Fame or Hall of Shame?Two sections of pages from cnn.comignore the fuzziness… that is my screen capture2/27/2002 3Hall of FameSeparate links that word wrap!Descriptive, longer link names -> know where you will go2/27/2002 4Web Design Process & PatternsSlides from:James Landay2/27/2002 5OutlineWeb design processMotivation for design patternsWeb design patternsHome page pattern2/27/2002 6Web Design Process2/27/2002 7Design Process: DiscoveryAssess needs*understand client’s expectations*determine scope of project*characteristics of users*evaluate existing site and/or competitionProductionDesign RefinementDesign ExplorationDiscovery2/27/2002 8Design Process: Design ExplorationProductionDesign RefinementDesign ExplorationDiscoveryGenerate multiple designs*visualize solutions to discovered issues*information & navigation design*early graphic design*select one design for development2/27/2002 9Design Process: Design RefinementProductionDesign RefinementDesign ExplorationDiscoveryDevelop the design*increasing level of detail*heavy emphasis on graphic design*iterate on design2/27/2002 10Prepare design for handof*create final deliverable*specifications, guidelines, and prototypes*as much detail as possibleDesign Process: ProductionProductionDesign RefinementDesign ExplorationDiscovery2/27/2002 11Design SpecialtiesInformation Architectureencompasses information & navigation designUser Interface Designalso includes testing & evaluationInformation ArchitectureUser InterfaceDesignUsability EvaluationInformation DesignNavigation DesignGraphic Design2/27/2002 12Artifacts of Design PracticeDesigners create representations of sites at multiple levels of detailWeb sites are iteratively refined at all levels of detailSite MapsStoryboards Schematics Mock-ups2/27/2002 13Site MapsHigh-level, coarse-grained view of entire site2/27/2002 14StoryboardsInteraction sequence, minimal page level detail2/27/2002 15SchematicsPage structure with respect to information & navigation2/27/2002 16Mock-upsHigh-fidelity, precise representation of page2/27/2002 17How can we Codify Design Knowledge?Design Patterns!Patterns reflect what designers createwhat users do on the web across sitesWeb design patterns emerge from how we interact with the world around us2/27/2002 18Motivation for Design PatternsMost examples from UI literature are critiquesNorman, Nielsen, etc.Design is about finding solutionsUnfortunately, designers often reinventhard to know how things were done beforehard to reuse specific solutionsDesign patterns are a solutionreuse existing knowledge of what works well2/27/2002 19Design PatternsFirst used in architecture [Alexander]Communicate design problems & solutionshow big doors should be & where…how to create a beer garden where people socialize…how to use handles (remember Norman)…Not too general & not too specificuse solution “a million times over, without ever doing it the same way twice”2/27/2002 20Example from Alexander: Night Life2/27/2002 21Example from Alexander: Beer Hall2/27/2002 22Example from Alexander: Alcoves2/27/2002 23Design PatternsNext used in software engineering [Gamma, et. al.]communicate design problems & solutionsProxy•surrogate for another object to control access to itObserver•when one object changes state, its dependents are notified2/27/2002 24Design PatternsWe can do the same for Web Designcommunicate design problems & solutionshow can on-line shoppers keep track of purchases?•use the idea of shopping in physical stores with cartshow do we communicate new links to customers?•blue underlined links are the standard -> use themLeverage people’s usage habits on/of-lineif Yahoo does things a way that works well, use it2/27/2002 25Web Design Patterns BookThe Design of Sites, by Doug van Duyne, James Landay, & Jason HongPatterns broken into groupstrust & credibilitycompleting taskspage layoutssite searchnavigationfast sitessite genresnavigational frameworkhomepageswriting & managing contentbasic e-commerceadvanced e-commerce2/27/2002 26Pattern Format1. Pattern Title2. Background Information3. Problem Statementforces4. Solution5. Solution Sketch6. Other Patterns to Consider2/27/2002 27HOMEPAGE PORTAL (C1)Problemwithout a compelling home page (HP), no one will ever go on to the rest of your sitesurveys show millions of visitors leave after HPmost will never come back -> lost sales, etc.2/27/2002 28HOMEPAGE PORTAL (C1)Problem: home pages are portal through which most visitors pass. They must seduce visitors while simultaneously balancing a large number of issues, including branding, navigation, content, and the ability to download quickly2/27/2002 29HOMEPAGE PORTAL (C1) Design RulesBreadth on leftHighlights articles of general interest in center & rightLinks distinguishedSubsections further down show more detail in particular areas2/27/2002 30Six Ways to Make a Good HomepageMake a positive first impression bytestinguses DESCRIPTIVE, LONGER LINK NAMES (K9) and FAMILIAR LANGUAGE (K11)understanding customers•who are they? contextual inquiry & surveys•appropriate colors & graphics?–neon green & screaming graphics on a skateboarding site, but not on a business-to-business or health site2/27/2002 31Six Ways to Make a Good HomepageFocus on a single item of interestcreate a CLEAR FIRST READ (I3)draw the eye to a single graphical itemmake it clean & larger than rest on the pagecut down remaining elements


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Berkeley COMPSCI 160 - Web Design Process & Patterns

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