13 12 2012 13 29 00 Discussion 3 Monocular Depth Cues only need one eye to perceive depth Interposition so that one object appears that it is front of the other Familiar size using objects that we are aware of how big they are to us and we make them closer or farther away to us Texture gradient when you see something up close you are able to see more detail than when it is farther away makes it more blurry Shadow a person is going to be above their shadow used to calculate depth Linear perspective even when lines are parallel when we look into the distance they appear to converge Relative height in picutres where there is a horizon things that are closer to the horizon are taken to be further away Motion parallax when you are moving things that are closer to you look like they are moving past you much faster but stuff in the distance wont look like they are moving past you fast o Ex driving in a car Accommodation describes that the muscle in your eye stretch your lenses so that they are flattened a little bit when things are farther way brain uses the position of the lenses of your eye to know when things are farther away 3d movies binocular disparity using both eyee o difference between what your left and right eye see o 3d uses 2 different cameras to capture the left eye camera and the right eye camera the glasses combine the visions together convergence when your eyes are looking at something that is further away youre eyes are more parallel separate when you look at something closer youre eyes come together converge to look at object How to make things appear larger Putting things in front of it to make it look larger Make the bottom look smaller than the top Make objects closer to the roller coaster Make the two walls close in a little bit Less texture at the top of the castle Make tiny little windows at the top of the castle
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