DOC PREVIEW
IUB TEL-T 192 - Designing Women
Type Lecture Note
Pages 2

This preview shows page 1 out of 2 pages.

Save
View full document
View full document
Premium Document
Do you want full access? Go Premium and unlock all 2 pages.
Access to all documents
Download any document
Ad free experience
Premium Document
Do you want full access? Go Premium and unlock all 2 pages.
Access to all documents
Download any document
Ad free experience

Unformatted text preview:

Tel-T 192 Lecture 20Outline of Last Lecture I. She Works Hard for the MoneyOutline of Current Lecture II. Designing WomenCurrent Lecture- Designing Womeno Why do people play games For the challenge For the arousal For the competition For the diversion For the fantasy For the social interactiono The good Research suggests games- Improve memory and critical thinking- Enhance targeting abilities- Assist in overcoming physiological issue- Allow people to have funo The Bad Games tend to push the envelope- Violence- Morality- Children- Sexualityo Creators The Games industry- 58% of the US plays- 45% of the players are women- $20.77 billion industryo Brings in a lot of moneyo The industry is where a lot of entertainment dollars go- A “glamorized” industryo Play and design gameso See the newest things firsthando Sought after industryThese notes represent a detailed interpretation of the professor’s lecture. GradeBuddy is best used as a supplement to your own notes, not as a substitute.- Project based teamwork leads to crunchingo Have release dates and that is when crunch time happens- the passion that leads people to become designers and developers can be mishandledo women’s passions become a gendered issue 6% of workers within the industry were women in 2009 There is a notion their priorities are placed elsewhere- Infamously gendered culture of the industryo This behavior within the industry has caused many to turn a critical lens on the industryo #1ReasonWhy movement created on twitter- Industry remains one that struggles against gender discrimination and diversityo 1ReasonToBe at GDC 2013 Women in the industry brought their stories to share with peopleo Characters Appear less frequently than male characters When they do appear, they are hyper-sexualized- This leads to objectification Features of the female form are made more extreme The future of female characters isn’t all that bad- Designers are including stronger female characters, more complex female characters, and capable female characters in games not always meant for meno Gamers Many women play and they are just normal women Many women are casual gamers An increasing number of women are playing hardcore games Women gamers are frequently being trolled or harassed online- Industry leaders are beginning to take control of the toxic situation and are attempting to get rid of this


View Full Document
Download Designing Women
Our administrator received your request to download this document. We will send you the file to your email shortly.
Loading Unlocking...
Login

Join to view Designing Women and access 3M+ class-specific study document.

or
We will never post anything without your permission.
Don't have an account?
Sign Up

Join to view Designing Women 2 2 and access 3M+ class-specific study document.

or

By creating an account you agree to our Privacy Policy and Terms Of Use

Already a member?