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MIT OpenCourseWarehttp://ocw.mit.edu CMS.608 / CMS.864 Game DesignSpring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms.CMS.608 – 29 April 2008 Notes by Clara Rhee Guest lecturer Sam Ford Wrestling (Pro)- pro-wrestling – sports entertainment - amateur wrestling – athleticism - wrestling – possibly the first form of human “competition”/game - pro-wrestling – not a game but play - young animals/humans especially enjoy playfighting - helps develop hunting skills? Social cues? - wrestling became popular in North American during Civil War - traveling carnival/circus acts challenging audience members - scripting began to pick up the pace and keep audience interest during lengthy matches - “double cross” – when a match veers off the script - wrestling as a business - it’s always been about putting butts in seats - “if people buy tickets, it’s wrestling” - but as sport journalist stopped covering… - radio was good for baseball, but not for wrestling – the terminology didn’t exist - TV helped build the vocabulary - for a while, TV was for bringing in the local audience - as cable came around, national audience - bigger business of franchising - growing building of narratives - “male soap


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MIT CMS 608 - Lecture Notes

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