MIT OpenCourseWare http ocw mit edu CMS 608 CMS 864 Game Design Spring 2008 For information about citing these materials or our Terms of Use visit http ocw mit edu terms CMS 608 28 April 2008 Notes by Clara Rhee Puzzle Design why is it we like puzzles so much what is a puzzle it s fun there s a right answer can t be too easy hard it s hard to pinpoint difficulty and enjoyability for different audiences the opponent is the puzzle itself not another player not quite with high score records etc it s a state of affirs dependent on insight logical but witty surprising etc types of insight many persistence no insight eureka the insight is everything story the insight is part of the problem progression piecemeal little insights parts of a puzzle rules problem description not too much not too little mystery goal solution types of puzzles based on materials language visual logic numbers puzzle games how to design puzzles notice the unusual work backwards choose a topic context
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