MIT OpenCourseWare http ocw mit edu CMS 608 CMS 864 Game Design Spring 2008 For information about citing these materials or our Terms of Use visit http ocw mit edu terms Information as a measure of uncertainty possibility space Information freedom Information Choice degrees of freedom Uncertainty Noise Information Noise is not actually bad especially for games Inefficiency as a source of fun Applications of Noise Obfuscation encryption misdirection Obfuscation as a means of introducing noise as well as communication constraints Codes and encryption Pictionary charades Misdirection Decision making as a source of noise deliberate or accidental bluffing wild goose chases Redundancy opposes noise Error correction referees photo finishes Information as a commodity knowledge Something that can be traded Perfect and imperfect information has nothing to do with uncertainty Pearce Known to all Known to one Hidden to all Random Exercise Clue Where does probabilistic information lie Say the remaining cards of a deck What about rules Are they information What about rules you discover midway Fluid Fluxx computer games What about the hidden cards in Clue How does memory fit in this How about player computational power Games with decreasing uncertainty Zimmerman Objective and perceived information is this a useful distinction Is objective information just Shannon s information a measure of uncertainty If a limited resource has been played trumps Scrabble letters how has uncertainty changed How does this affect Shannon s possibility space Your access to perceived information Tactics versus strategy Managing information overload Transparency versus confusion The transformative power of hidden information New information as a source of changing strategies and goals But also the source of possible confusion conflicting models of information What about being able to distinguish secret but valid information from misinformation or noise Guessing games Sudoku vs Crosswords Mastermind Picross Hangman RPS variants Don t forget Friday Games at GAMBIT RPS variant 1 Play continual rounds of rock paper scissors Do not throw the same symbol twice in a row Win 3 rounds to win the game ties don t count RPS variant 2 Hold one hand behind your back Choose rock paper or scissors with the hidden hand Play continual rounds of RPS with your other hand Do not throw your hidden symbol twice in a row RPS variant 3 Hold one hand behind your back Choose rock paper or scissors with the hidden hand Play continual rounds of RPS with your other hand Only your hidden symbol can be thrown twice in a row
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