MIT OpenCourseWare http ocw mit edu Game Design CMS 608 CMS 864 CMS 608 CMS 864 Game Design Spring 2008 For information about citing these materials or our Terms of Use visit http ocw mit edu terms Feb 7 2008 Design Game Design CMS 608 CMS 864 Jesper Juul About today Meaningful play the what Iterative game design the how Exercise in iterative game design Everybody here is a game designer Change rules in board games More money to start with in Monopoly Card game variations Change the playing field in soccer Pretend to be somebody else What is game design About the player experience The player should have the fun Challenging the player in a pleasurable way Design a thing and design an experience Paradoxes Many experiences from the same fixed set of rules Two gods according to Chris Crawford Storyteller Fly bird fly Blow wind blow Designer of the laws of nature Birds can fly wind can blow gravity This is game design OK but what are you designing Good game designs results in what Meaningful Play Salen Zimmerman Meaningful play When relation between action and outcome is discernable and integrated Game design documents Tim Ryan The Anatomy of a Design Document 1999 Introduction a few lines Background optional other relevant information Description describe the game to the play as you experience do etc Key features what stands out Genre Platforms Concept art perhaps Target group How to make games 1977 ca 1990 Just start coding 1990 ca 2002 Design document up front 2002 present Prototype and iterate Mark Cerny s Method Mark Cerny Michael John Game Development Myth vs Method 2002 Myths 1 Scheduling is possible 2 Don t throw out good work 3 Milestones 4 Alpha first playable 5 Killing a project is bad 6 The bigger the design document the better 7 The consumer is king Image removed due to copyright restrictions Please see Cerny Mark and John Michael Game Development Myth vs Method Game Developer 9 June 2002 32 36 Iterative Game Design Zimmerman Play as Research 1 Come up with a basic idea 2 Implement a prototype that demonstrates the idea 3 Playtest it 4 Revise 5 Repeat Iteration wins Images removed due to copyright restrictions Please see http en wikipedia org wiki Image Gow cogs jpg and Bleszinski Cliff Designing GEARS OF WAR Iteration Wins San Francisco CA Game Developers Conference 2007 A Very Short Development Cycle 20 mins 4 15 1 Start with Rock Paper Scissors 2 Play it 3 Make changes 4 Repeat at least 3 times What did you try How did it work What did you try How did it work
View Full Document
Unlocking...