Unformatted text preview:

MIT OpenCourseWare http ocw mit edu CMS 608 CMS 864 Game Design Spring 2008 For information about citing these materials or our Terms of Use visit http ocw mit edu terms CMS 608 1 April 2008 Notes by Clara Rhee Game Theory Prisoner s Dilemma what is rational play what is optimal play you have to assume that the other player the same decision that you will that s one line of argument so stick to your story the other line of reasoning says you should minimize your losses so defect game theory has mostly stuck to economics it s marketable it predicts people s decisions better than probability game theory for games works best for games designed for game theory let s talk about some cheesy annoying winning strategies a lot of discussion about Super Smash Brothers degenerate strategies any game that allows infinite cycles of damage optimal strategies don t allow for decision making maybe skill so if you have a comprehensive possibility space which applies to computer games too but there s a narrow slice that guarantees a win it s a problem important when designing AIs you can t just take the optimal strategy what would a player do if it s really an optimal strategy the game is impossibly hard otherwise it can be just too predictable but players don t like it when you let them win as in trivially easy it can be fun to lose optimal alliances


View Full Document

MIT CMS 608 - Lecture Notes

Loading Unlocking...
Login

Join to view Lecture Notes and access 3M+ class-specific study document.

or
We will never post anything without your permission.
Don't have an account?
Sign Up

Join to view Lecture Notes and access 3M+ class-specific study document.

or

By creating an account you agree to our Privacy Policy and Terms Of Use

Already a member?