New version page

MIT CMS 608 - Lecture Notes

Upgrade to remove ads
Upgrade to remove ads
Unformatted text preview:

MIT OpenCourseWarehttp://ocw.mit.edu CMS.608 / CMS.864 Game DesignSpring 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms.CMS.608 – 17 April 2008 Notes by Clara Rhee Simulation and Abstraction- what do you want to abstract in a game? - complex maneuvers – physical stunts - different characters - health - “world” – limits and characteristics - what do you get for free? - say you’re playing a LARP - playspace - character movement, traits - physics - complex metaphors can be made with visual representation - see the movement of the character in Passage - time becomes horizontal movement - is there a game that abstracts celebration? - 52-card pick up! - probably a good representation, bad game - every time you abstract something, you’re limiting the player’s understanding - do simulations need to be numerical? - without abstraction, you don’t know what’s allowed in the game - abstractions define possibilities - allows you to skip over the boring stuff, or make the boring stuff more interesting, or make hard things easy - abstractions also make certain things morally acceptable – destruction of cities, war - things that should be simulated - conflict – economical, territorial, knowledge - puzzle games are hard to fit in the simulation model - what is Bejeweled simulating/abstracting??? - what is the collection of mechanics that makes a system behave the way it does? - some games can try to make you forget it’s a game…but that’s not really the point – not necessarily engaging - Milgram experiment - was more about submitting to authority - real as simulated pain and punishment - feasibility - what’s practical? What needs to be abstracted? - it’s just more practical to abstract - Philip’s Theory on Game Design Concerns - separation - taking out the boring/awkward bits - information - having/lacking game knowledge - competition/conflict- verisimilitude - immersion, the appearance of reality - verisimilitude is completely at odds with


View Full Document
Download Lecture Notes
Our administrator received your request to download this document. We will send you the file to your email shortly.
Loading Unlocking...
Login

Join to view Lecture Notes and access 3M+ class-specific study document.

or
We will never post anything without your permission.
Don't have an account?
Sign Up

Join to view Lecture Notes 2 2 and access 3M+ class-specific study document.

or

By creating an account you agree to our Privacy Policy and Terms Of Use

Already a member?