PSY-P 101: CHPATER 8 & 9 MEMORY & LANGUAGE
71 Cards in this Set
Front | Back |
---|---|
memory
|
the capacity to preserve and recover information
|
encoding
|
the processes that determine and control how memories are formed
|
storage
|
the processes that determine and control how memories are stored and kept over time
|
retrieval
|
the processes that determine and control how memories are recovered and translated into performance
|
iconic memory
|
the system that produces and stores visual sensory memories
|
echoic memory
|
the system that produces and stores auditory sensory memories
|
rehearsal
|
a strategic process that helps to maintain short-term memories indefinitely through the use of internal repetition
|
memory span
|
the number of items that can be recalled from short-term memory in their proper presentation order on half of the tested memory trials
|
chunking
|
a short-term memory strategy that involves rearranging incoming information into meaningful or familiar patterns
|
long-term memory
|
the system used to maintain information for extended periods of time
|
episodic memory
|
a memory for a particular event, or episode, that happened to you personally, such as remembering what you ate for breakfast this morning or where you went on vacation last year.
|
semantic memory
|
knowledge about the world, stored as facts that makes little or no reference to one's personal experience
|
procedural memory
|
knowledge about how to do things, such as riding a bike or swinging a golf club
|
elaboration
|
the encoding process in which you actively relate new information to the already-stored contents of long-term memory
|
distinctiveness
|
refers to how unique or different a memory record is from other things in memory
|
visual imagery
|
the processes used to construct an internal visual image
|
distributed practice
|
spacing the repetitions of to-be-remembered information over time
|
primacy effect
|
the better memory of items near the beginning of a memorized list
|
mnemonic devices
|
special mental tricks that help people think about material in ways that improve later memory. these tricks require the use of visual imagery.
|
method of loci
|
a mnemonic device in which you choose some pathway, such as moving through the rooms in your house, and then form visual of the to-be-remembered items sitting in locations along the pathway.
|
peg-word method
|
a mnemonic device in which you form visual images connecting to-be-remembered items with retrieval cues
|
flashbulb memories
|
rich memory records of the circumstances surrounding emotionally significant and surprising events
|
free recall
|
a testing condition in which a person is asked to remember information without explicit retrieval cues.
|
cued recall
|
a testing condition in which people are given an explicit retrieval cue to help them remember
|
transfer-appropriate processing
|
the idea that the likelihood of correct retrieval is increased if a person uses the same kind of mental processes during testing that he or she used during encoding
|
schema
|
an organized knowledge structure in long-term memory
|
implicit memory
|
remembering that occurs in the absence of conscious awareness or willful intent
|
explicit memory
|
conscious, willful remembering
|
forgetting
|
the loss of accessibility to previously stored material
|
decay
|
the proposal that memories are forgotten or lost spontaneously with the passage of time
|
retroactive interference
|
a process in which the formation of new memories hurts the recovery of old memories
|
proactive interference
|
a process in which old memories interfere with the establishment and recovery of new memories
|
repression
|
a defense mechanism that individuals use, unknowingly, to push threatening thoughts, memories, and feelings out of conscious awareness.
|
amnesia
|
forgetting that is caused by physical problems in the brain, such as those induced by injury or disease
|
retrograde amnesia
|
memory loss for events that happened prior to the point of brain injury
|
anterograde amnesia
|
memory loss for events that happen after the point of physical injury
|
thinking
|
the processes that underlie the mental manipulation of knowledge, usually in an attempt to reach a goal or solve a problem
|
grammar
|
the rules of language that enable the communicator to combine arbitrary symbols to convey meaning
|
phonology
|
rules governing how sounds should be combined to make words in a language
|
syntax
|
rules governing how words should be combined to form sentences
|
semantics
|
the rules used in language to communicate meaning
|
phonemes
|
the smallest significant sound units in speech
|
morphemes
|
the smallest units in a language that carry meaning
|
surface structure
|
the literal ordering of words in a sentence
|
deep structure
|
the underlying representation of meaning in a new sentence
|
pragmatics
|
the practical knowledge used to comprehend the intentions of a speaker and to produce an effective response
|
category
|
a class of objects (people, places, or things) that most people agree belong together.
|
defining features
|
the set of features necessary to make objects acceptable members of a category
|
family resemblance
|
the core features that category members share; a given member of the category may have some but not necessarily all of these features
|
prototype
|
the best or most representative member of a category
|
category exemplars
|
specific examples of category members that are stored in long-term memory
|
basic-level categories
|
the level in a category hierarchy that provides the most useful and predictive information
|
well-defined problem
|
a problem with a well-stated goal, a clear starting point, and a relatively easy way to tell when a solution has been obtained
|
ill-defined problem
|
a problem, such as the search for "happiness" that has no well-stated goal, no clear starting point, and no mechanism for evaluating progress.
|
functional fixedness
|
the tendency to see objects, and their functions, in certain fixed and typical ways
|
algorithms
|
step-by-step rules or procedures that, if applied correctly, guarantee a problem solution
|
heuristics
|
the rules of thumb we use to solve problems; can be applied quickly, but does not guarantee that a solution will be found
|
means-end analysis
|
a problem-solving heuristic that involves devising actions, or means, that reduce the distance between the current starting point and the desired end or goal state
|
working backward
|
a problem-solving heuristics that involves starting at the goal state and moving back towards the starting point to see how the goal state can be reached
|
searching for analogies
|
a problem-solving heuristic that involves trying to find a connection between the current problem and some previous problem you have solved successfully
|
mental set
|
the tendency to rely on well-established strategies when attempting to solve problems
|
insight
|
the moment when a problem solution seems to pop suddenly into one's mind.
|
decision making
|
the thought processes involved in evaluating and choosing from among a set of alternatives; it usually involves some kind of risk
|
framing
|
the way in which the alternatives in a decision making situation are structured
|
confirmation bias
|
the tendency to seek out and use information that supports and confirms a prior decision or belief
|
belief persistence
|
in decision making, the tendency to cling to initial beliefs when confronted with disconfirming beliefs
|
representativeness heuristic
|
the tendency to make decisions based on an alternative's similarity, in relation to an ideal. For example, people decide whether a sequence is random based on how irregular the sequence looks
|
availability heuristic
|
the tendency to base estimates on the ease with which examples come to mind
|
sensory memory
|
an exact replica of an environmental message, which usually lasts for a second or less
|
short-term memory
|
a limited-capacity system that we use to hold information after it has been analyzed for periods lasting less than a minute or two.
|
primacy effect
|
the better memory of items near the beginning of a memorized list
|