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Berkeley COMPSCI 294 - Design Realization 2

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CS294-8 Design Realization 2Course InformationDesign RealizationPreparationCourse CoverageIn detailSlide 7Course goalsSecondary goalsClass pragmaticsSlide 11Why so much breadth?Silos vs. NetworksClosed vs. Open CorporationsSlide 15Components vs. SystemsSlide 17Designing from componentsOutsourcingSlide 20Design studio modelWhy is this a Berkeley class? Or where is the rigor?Slide 23Meta-processSlide 25Itten’s “Design and Form”Slide 27McCullough’s “Abstracting Craft”Improvisations in motionFor next timeCS294-8 Design Realization 2John CannyFall 2003Course InformationInstructor: John Canny, [email protected] Soda Hall (and 354 HMMB)642-9955, (F) 643-1534Office hours this week: Thursday 2-4pm.Lectures 12:30-2pm Tu-Th here.Design RealizationIs about the creation of “smart” and often networked artifacts. Is intended to form part of the Berkeley Institute of Design’s core curriculum.The BID curriculum focuses on design of smart environments. This course covers realization of the elements of a smart environment.PreparationOne of:Design Realization 1 (Back and Harrison)ME 110: Intro. to product developmentCS160: User interface design, prototyping & eval.Any 100-series architecture classCourse Coverage1. 3D design2. Animation3. 3D physical prototyping4. Basic electronics5. Real-time programming6. Mechanics7. Optics8. Other suggestions?In detailPart 1: Images and VolumesGeometry and transformationsDesigning shapes (Maya)Historical InfluencesImprovisation in shapePart 2: AnimationTrajectory interpolationPhysics of movementImprovisation in movementPart 3: Making shapesMaterials and processes2D & 3D Prototyping CNC machiningAssembly Part 4. ElectronicsDigital Components and design principlesAnalogue/digital boundaryPC board design and fabSensor typesDisplaysIn detailPart 5: Real-time programmingProcesses and threadsShared dataCommunication and networkingimprovisation in an interactive devicePart 6: MechanicsMaterial propertiesComponents Building systemsimprovisation in physical agentsPart 7: OpticsPhysics of lightcomponentsmaterialsopto-electronic boundaryCourse goalsFluency in these media:Knowledge of what is possible vs. practicalKnowledge of what is hard vs. easyAbility to do easy thingsLeveraging others’ work to do some hard thingsLearning skills to improve mastery of a mediumKnowledge of what, where and who to go to to exceed your own limitsSecondary goalsSkills at working in interdisciplinary teamsAbility to fill-in gaps and work across disciplinary boundariesHow to learn from a collaborative team:Peer critique and problem-solvingConstruction of a shared knowledge repositoryDevelopment of cross-medium design senseClass pragmaticsThe work for the class will comprise:Small exercises in each of the mediaContributions to the class repository:•Reviews of readings will be posted online•Numerical ratings of papers will be required•New books, papers, links or other resources are expectedA larger (semester-long) project in one mediumParticipation in class and critiquesYou will hear soon about the class swikiClass pragmaticsAssignments and project work will generally be done on one of the public computers in the BID space. Send email to [email protected] if you don’t have an EECS account.Why so much breadth?All of these topics are central to design of information-rich environments.Lack of fluency creates “blind spots” or phobia of tackling the real problem.Disciplinary boundaries are in flux – the ones we have now may shift in a few years.Silos vs. NetworksResearchers of knowledge work have remarked on the trend away from the “silo model” to network-like organizations. Each silo contains a specialty:design, production, QA,…Network: much strongerconnectivityClosed vs. Open CorporationsThe closed (vertically-integrated) corporation is virtually extinct. Today, everybody outsources.Its much harder to be competitive without product differentiation, so there are relatively few basic component developers (Intel, Siemens, 3M,…)Most companies today are integrators, and profits are moving from products to solutions.DiscussionComponents vs. SystemsThe components available for design are much more complex than in the past:Gates → ALUs → CPUs → ServersMotors → Servos → Motion stages → RobotsFabrication tools are similarly much advanced:Hand tools → CNC machining → 3D printingPoint-to-point wiring → PC boards → ExpressPCBSelective breeding → gene splicing → Custom DNA (@ 30¢ per base in 1999 !!)Other examples?Components vs. SystemsComponents come with usage aids: behavior models and use patterns, that drastically simplify their use.Even specialists rely on high-level componentsTheir use does not require top-to-bottom understanding, which levels the playing fieldKnowledge is more localized, tacit and experiencedAnalysis is often left to the simulator.Designing from componentsSo designing systems is much easier than it used to be. The hypothesis of this course is that there is a common set of design/learning skills across media for smart artifacts. We will create a shared set of knowledge resources for design: Components, Suppliers, CAD tools, Fabricators,…OutsourcingThings that can be outsourced today at moderate cost:Mechanical designsComposites and cellular materialsArbitrary 3D shapesPrinted-circuit boardsOptics: large lenses and diffusers, holograms, EL displays, (soon) e-paper“Made-to-order” materials: polymers and nano-particle blendsBreakDesign studio modelYour design knowledge has to be constructed by you. Cooperation and critique with other students is the best way to build this knowledge. You need to understand what you can do, and what you can’t.We will borrow other techniques from design: improvisation exercises, case studies and design patterns.Why is this a Berkeley class?Or where is the rigor?Rigor has different forms, and where possible we will include theoretical material.Theory includes optional readings on: The mathematics or physics or engineering details of a design mediumHistorical and critical essays on the mediumAnd:Why is this a Berkeley class?Or where is the rigor?The core knowledge of


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Berkeley COMPSCI 294 - Design Realization 2

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