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How to model a soccer ballMario MartinezStep 1Low Polygon•Start up Modeler•Click the ball tap and make a ball (shift+o)-any size•To make it even click on the (n) key to open the numeric panel-set “Type” to Tesselation-set segments to 3 -radius X,Y,Z to 400mmThis is what we getStep 2This ball is composed of triangles, we must unify the triangles to create the patches on the ball•Turn on one view port EX: Perspective View•Along side is an arrow pointing down-Click on it and select “Smooth Shading”Step 3Make sure polygons are highlighted before continuing•Select the triangles to make the pentagon patch•After you selected the polygons at are needed, we need to merge them together by choosing the “construct” tab and selecting merge polygons (shift+z)Step 4•After you unify the triangles, create a new surface-select black as the color -continue the process until we have 12 pentagons in black and the rest of the pentagons in white•To finish the ball just unify the rest of the pentagonsStep 5High Polygon•Restart the same way-Select ball (shift+o)-Click tesselation-12 segments•Set low poly in background andhigh poly in foregroundStep 6•Set transparency as 50% by opening the surface editor and turning it down (control+F3)•Use the low polygon as reference and select the triangles in the pentagons•With the triangles selected, apply “Smooth Shift” (shift+f), then press “n” to bring up the numeric box and apply an offset of 4 mm•Next we must apply the merge command (m), selecting “FIXED” tab as range and insert a 3.5 mm distance•Repeat this process on the rest of the polygons1. Select polygons2. Assign surface3. Smooth shift of 4 mm (shift+f) (n)4. Merge points 3.5 mm (m)5. Smooth shift of 4 mm (shift+f) (n)6. Merge points 3.5 mm (m)Step 7We can see some results by clicking on the TAB key to transform the polygons in a subpatched viewOnce all of the patches have been transformed you will get thisReminderHot KeysBall (Shift+o)Numeric Panel (n)Merge Polygons (Shift+z)Merge points (m)Surface Editor (control+F3)Smooth Shift (Shift+f)Thank


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Chico CSCI 140 - How to model a soccer ball

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