Chico CSCI 140 - Introduction to Creating Realistic Planets (35 pages)

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Introduction to Creating Realistic Planets



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Introduction to Creating Realistic Planets

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Pages:
35
School:
California State University, Chico
Course:
Csci 140 - 3-D Computer Modeling

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Introduction to Creating Realistic Planets By Joel Tamblyn Layers of Planet Surface Radius 127 6KM Segments 48 Sides 96 Create a specific surface called Planet Surface Save the surface Cloud Cover Resize surface for clouds Using the size tool Enlarge Sphere by 100 2 Create a specific surface Cloud Cover Save the new object which will be used for clouds Atmosphere Undo or load up the Surface object again Using the size tool and numeric keypad Bring the size of the planet up to 101 7 Create a specific surface atmosphere Save the third object atmosphere This is the end of the Modeler portion Scene Editor We will first start with loading up the original Sphere Planet Surface Turn Smoothing on for the Object Surfacing Three main mapping done for the planet surface Color Diffuse Specular Color Base Color Red 90 Green 115 Blue 150 Texture Layer Type Image Map Opacity 50 Projection Spherical Axis Y Image for Surface Diffuse Set base diffuse to 70 to compensate for the light given off by the atmosphere Using Texture mapping to create the shadows of clouds Diffuse Mapping Layer Type Image Map Opacity 50 If the cloud image used has white clouds on black ocean Turn on Invert layer Spherical Projection Cloud image like shown before Around the Y Axis again Rotation H 0 1 Specular 4 layers that must go in the exact order given Layers used to give the correct rough lighting from the planet s ocean Layer 1 Layer Type Image Map Opacity 30 Spherical Projection Choose your Specular Land Image Y Axis Layer 2 Layer Type Image Map Blending Mode Alpha Spherical Projection Same Image used before Y Axis again Layer 3 Layer Type Gradient Input Incident Angle Key 1 Value at 200 when at 0 degrees Key 2 Value at 200 when at 20 degrees Key 3 Value at 0 when at 50 degrees Layer 4 Layer Type Procedural Procedural Type Turbulence Value 20 1KM on all Axis End of Surface Glossiness to 40 Diffuse Sharpness to 70 Advanced Tab in the Surface Editor Save the newly textured object Clouds Load up the clouds



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