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Symmetry and SubPatchesKen AllenHuman torsoBox Modeling a torsoBox Modeling a TorsoBox Modeling a TorsoBox Modeling a TorsoBox Modeling a TorsoBox Modeling a TorsoBox ModelingBox ModelingBox ModelingBox ModelingBox ModelingMovin’ OnMovin’ OnMovin’ OnMovin’ OnOverviewSymmetry and Symmetry and SubPatchesSubPatchesCreating organic shapesCreating organic shapesKen AllenKen AllenWelcome again, I’d like to go over utilizing Welcome again, I’d like to go over utilizing the symmetry option while helping you to the symmetry option while helping you to create organic shapes. This is an create organic shapes. This is an extremely useful tool when having an extremely useful tool when having an element in a model mirrored is essential. element in a model mirrored is essential. Let’s begin!Let’s begin!Human torsoHuman torsoFirst, we’ll box model a torso and then First, we’ll box model a torso and then extrude limbs as we see fit.extrude limbs as we see fit.What I’ll do is supply you with screenshots What I’ll do is supply you with screenshots of the created models as following them of the created models as following them isn’t necessary, but merely a means to isn’t necessary, but merely a means to give direction.give direction.Ready?Ready?Box Modeling a torsoBox Modeling a torsoBe sure that your box is Be sure that your box is segmented properly as segmented properly as they are in the image to they are in the image to the right.the right.Also, pay attention to the Also, pay attention to the size of your box…resizing size of your box…resizing isn’t difficult but starting isn’t difficult but starting with the correct size never with the correct size never hurts. :)hurts. :)Box Modeling a TorsoBox Modeling a TorsoNow, we will need to turn on the “symmetry” Now, we will need to turn on the “symmetry” button to ensure that our modifications on one button to ensure that our modifications on one side of the model will be reflected on the side of the model will be reflected on the opposing side of the major axis.opposing side of the major axis.Simply look to the bottom of the menus and you’ll Simply look to the bottom of the menus and you’ll see “symmetry” see “symmetry” nextlednextlednext to the Points and next to the Points and Polygons buttons.Polygons buttons.Box Modeling a TorsoBox Modeling a TorsoYou’ll also need the You’ll also need the mirror tool, so I will give a mirror tool, so I will give a simple explanation on simple explanation on how to use it.how to use it.When you have an object When you have an object that you want reflected that you want reflected over an axis that you over an axis that you define, mirror is the way define, mirror is the way to go. Nice thing is, that it to go. Nice thing is, that it properly lines up properly lines up opposing opposing polyspolysfor our for our symmetry to work symmetry to work properly. properly.Box Modeling a TorsoBox Modeling a TorsoNow you’ll end up with something like this:Now you’ll end up with something like this:Box Modeling a TorsoBox Modeling a TorsoNow that we’ve come this far, lets setup Now that we’ve come this far, lets setup the shoulder area to extrude an arm.the shoulder area to extrude an arm.First, lets subdivide the model to allow us First, lets subdivide the model to allow us to tune the torso a bit to give our arm a to tune the torso a bit to give our arm a little more realism.little more realism.Next, take the area that we will be Next, take the area that we will be extruding and shape it into an octagon, extruding and shape it into an octagon, giving us a little more freedom and shape giving us a little more freedom and shape to our arm.to our arm.Box Modeling a TorsoBox Modeling a TorsoHere is our current torso:Here is our current torso:Box ModelingBox ModelingNow onto the arms. Lets use the bevel Now onto the arms. Lets use the bevel tool to create the arms.tool to create the arms.Select that octagon shaped set of four Select that octagon shaped set of four polygons that I had talked about earlier.polygons that I had talked about earlier.Hit “b” and make about 9 sections of this Hit “b” and make about 9 sections of this beveled set of polygons.beveled set of polygons.You’ll see what we’re doing this in a You’ll see what we’re doing this in a second.second.Box ModelingBox ModelingNow we’re Now we’re on our way, on our way, this is a this is a quick check quick check to show you to show you what what polygons polygons you’re going you’re going to be to be beveling:beveling:Box ModelingBox ModelingNow, the arms. Now, the arms. To have your To have your model look like model look like this one, be sure this one, be sure to make 9 to make 9 bevels.bevels.Also, you’ll Also, you’ll notice that each notice that each polygon polygon beveled, we’ll beveled, we’ll need to remove need to remove those inner those inner polygons.polygons.Box ModelingBox ModelingNow, the arms. Now, the arms. To have your To have your model look like model look like this one, be sure this one, be sure to make 9 to make 9 bevels.bevels.Also, you’ll Also, you’ll notice that each notice that each polygon polygon beveled, we’ll beveled, we’ll need to remove need to remove those inner those inner polygons.polygons.Box ModelingBox ModelingNow, the arms. Now, the arms. To have your To have your model look like model look like this one, be sure this one, be sure to make 9 to make 9 bevels.bevels.Also, you’ll Also, you’ll notice that each notice that each polygon polygon beveled, we’ll beveled, we’ll need to remove need to remove those inner those inner polygons.polygons.Note: I had to remove a side then mirror it to achieve proper syNote: I had to remove a side then mirror it to achieve proper symmetry after mmetry after the point welding.the point welding.MovinMovin’ On’ OnNow we’re starting to get somewhere. Now we’re starting to get somewhere. The real fun begins here.The real fun begins here.Now remember that we’re going to be Now remember that we’re going to be utilizing utilizing SubPatchesSubPatches, therefore we need to , therefore we need to keep in mind how this particular tool keep in mind how this particular tool works. Thus, if you want any particular works. Thus, if you want any particular shaping, you must exaggerate with your shaping, you must exaggerate with your preliminary polygons. You’ll


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Chico CSCI 140 - Symmetry and SubPatches

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