How To Make FireBy Matt CervantesWhy Fire? Because burning stuff is cool Fire is a very nice effect in scenes Adds realism Can set mood of sceneTopic of Discussion This tutorial will give you a step by step process to creating fire-like effects in Lightwave using the Hypervoxel controls and options.Step One Start up Lightwave Modeler Create a ball with lots of sides and segmentsStep Two Press ‘k’ to get rid of the polygons Use the Jitter tool to scramble the pointsStep Three Use the Stretch tool to model your fire Delete any unnecessary pointsStep Four Open Lightwave Layout and load your model Under the Scene tab, click the Volumetrics tab In the Volumetrics panel, add HyperVoxelFilterStep Five Double click the HyperVoxel option In the HyperVoxel panel, change the Object Type to Sprite Change the partical size to whatever you want. (I recommend 650 mm) Don’t forget to check the “Show Particles” box so you can actually see your model in layout Now would be a good time to use VIPER to preview your fire. Click on the VIPER tool, which is still under the Scene tabStep Five pictureStep Six Under the Shader tab, change the color to orangeStep Seven Close the HyperVoxel and Volumetric panels Press ‘p’ to bring up the Object PropertiesStep Eight Click on the ‘T’ next to where it says “Displacement Map In the new Texture Editor panel that was opened, change the Layer Type to Procedural Texture Change the Blending Mode to Additive Change the Procedural Type to Ripple2 You should play around with the following 4 options; Texture Value, Wave Sources, Wavelength, and Wave Speed. I recommend using 2.0, 4, 0.5, and 0.025 respectively.Step Eight continued Under the Falloff tab, change the X and Z values to 10%Step Nine Open the HyperVoxel panel again Under the HyperTexture tab, change Texture to Turbulance Change the Texture Amplitude and Effect Speed to whatever you want. (For this example, I used 100% and 60%)Step Nine pictureStep Ten Click on the Shading tab Next to the Color field, click the ‘T’ to bring up a color texture panelStep Eleven Change the Texture Color to a light yellowThank God We Are Done!Final Comments Although this seemed very procedural, there is a lot of variability to making a flame. I highly recommend you to play with the many options for different effects.Questions?As if I had
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