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Chico CSCI 140 - How To Make Fire

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How To Make FireBy Matt CervantesWhy Fire? Because burning stuff is cool Fire is a very nice effect in scenes Adds realism Can set mood of sceneTopic of Discussion This tutorial will give you a step by step process to creating fire-like effects in Lightwave using the Hypervoxel controls and options.Step One Start up Lightwave Modeler Create a ball with lots of sides and segmentsStep Two Press ‘k’ to get rid of the polygons Use the Jitter tool to scramble the pointsStep Three Use the Stretch tool to model your fire Delete any unnecessary pointsStep Four Open Lightwave Layout and load your model Under the Scene tab, click the Volumetrics tab In the Volumetrics panel, add HyperVoxelFilterStep Five Double click the HyperVoxel option In the HyperVoxel panel, change the Object Type to Sprite Change the partical size to whatever you want. (I recommend 650 mm) Don’t forget to check the “Show Particles” box so you can actually see your model in layout Now would be a good time to use VIPER to preview your fire. Click on the VIPER tool, which is still under the Scene tabStep Five pictureStep Six Under the Shader tab, change the color to orangeStep Seven Close the HyperVoxel and Volumetric panels Press ‘p’ to bring up the Object PropertiesStep Eight Click on the ‘T’ next to where it says “Displacement Map  In the new Texture Editor panel that was opened, change the Layer Type to Procedural Texture Change the Blending Mode to Additive Change the Procedural Type to Ripple2 You should play around with the following 4 options; Texture Value, Wave Sources, Wavelength, and Wave Speed. I recommend using 2.0, 4, 0.5, and 0.025 respectively.Step Eight continued Under the Falloff tab, change the X and Z values to 10%Step Nine Open the HyperVoxel panel again Under the HyperTexture tab, change Texture to Turbulance Change the Texture Amplitude and Effect Speed to whatever you want. (For this example, I used 100% and 60%)Step Nine pictureStep Ten Click on the Shading tab Next to the Color field, click the ‘T’ to bring up a color texture panelStep Eleven Change the Texture Color to a light yellowThank God We Are Done!Final Comments Although this seemed very procedural, there is a lot of variability to making a flame. I highly recommend you to play with the many options for different effects.Questions?As if I had


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Chico CSCI 140 - How To Make Fire

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