Multiple textures on a single surfaceSas lite on same surfaceTutorial Presented By Chris BurlisonCreate a wall using the box tool. Name the surface and give it a color if desired.Save the object and open Layout.Under surface editor click on T next to color. Load image and project on the Z axis. My image is bricks.jpg. Auto size the image.Under bump map click T and load image. I changed the width and height of the brick image to repeat. Under surface editor I changed the bump to 150% to make the texture stand out more.After loading your image into the color map and the bump map you can render the image to see your current wall texture.• Repeat the steps to load another image map in texture editor and lower the opacity to 70%. in my case, moss. Do the same under the bump map leaving the opacity at 100%.• An important hint is to load the base texture or image first. Layers that you want to see on top of the base layer need to be loaded after so they appear higher on the layer list. Because what you see first in space is what appears at the top of the list.After loading the moss image that was manipulated in photo shop hit F9 and this is the rendering you get.For this scene rendering the opacity was lowered to 25.5% to create a more subtle moss layer on the bricks.Saslite• Under the scene tab click effects• Image Process• Add pixel filter. This activates the Saslite.• Object, Wall. Properties.• Under the Deform tab Add pixel filter.• Double click Saslite. • From there you can apply Sasliteto a certain object and modify the settings to your desired outcome.This is a render with a Saslite just to show a different surface .This process can be used to create diverse surfaces on different objects for example a human arm.As with much of Lightwave, texturing deals with extensive experimenting with the settings and numerous renderings to see the changes your settings make.Thank You for your
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