DOC PREVIEW
Stanford STS 145 - MATHEMATICAL GAMES The fantastic combinations of John Conway's new solitaire game life

This preview shows page 1-2 out of 6 pages.

Save
View full document
View full document
Premium Document
Do you want full access? Go Premium and unlock all 6 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 6 pages.
Access to all documents
Download any document
Ad free experience
Premium Document
Do you want full access? Go Premium and unlock all 6 pages.
Access to all documents
Download any document
Ad free experience

Unformatted text preview:

ddi.cs.uni-potsdam.deMathematical Games - The fantastic combinations of John Conway's new solitaire game "life" - M. Gardner - 1970Mathematical Games - The fantastic combinations of John Conway's new solitaire game "life" - M. Gardner - 1970Suche Home Einstellungen Anmelden Hilfe MATHEMATICAL GAMESThe fantastic combinations of John Conway's new solitaire game "life"by Martin Gardner Scientific American 223 (October 1970): 120-123. Most of the work of John Horton Conway, a mathematician at Gonville and Caius College of the University of Cambridge, has been in pure mathematics. For instance, in 1967 he discovered a new group--some call it "Conway's constellation"--that includes all but two of the then known sporadic groups. (They are called "sporadic" because they fail to fit any classification scheme.) Is is a breakthrough that has had exciting repercussions in both group theory and number theory. It ties in closely with an earlier discovery by John Conway of an extremely dense packing of unit spheres in a space of 24 dimensions where each sphere touches 196,560 others. As Conway has remarked, "There is a lot of room up there." In addition to such serious work Conway also enjoys recreational mathematics. Although he is highly productive in this field, he seldom publishes his discoveries. One exception was his paper on "Mrs. Perkin's Quilt," a dissection problem discussed in "Mathematical Games" for September, 1966. My topic for July, 1967, was sprouts, a topological pencil-and-paper game invented by Conway and M. S. Paterson. Conway has been mentioned here several other times. This month we consider Conway's latest brainchild, a fantastic solitaire pastime he calls "life". Because of its analogies with the rise, fall and alternations of a society of living organisms, it belongs to a growing class of what are called "simulation games"--games that resemble real-life processes. To play life you must have a fairly large checkerboard and a plentiful supply of flat counters of two colors. (Small checkers or poker chips do nicely.) An Oriental "go" board can be used if you can find flat counters that are small enough to fit within its cells. (Go stones are unusable because they are not flat.) It is possible to work with pencil and graph paper but it is much easier, particularly for beginners, to use counters and a board. The basic idea is to start with a simple configuration of counters (organisms), one to a cell, then observe how it changes as you apply Conway's "genetic laws" for births, deaths, and survivals. Conway chose his rules carefully, after a long period of experimentation, to meet three desiderata: 1. There should be no initial pattern for which there is a simple proof that the population can grow http://ddi.cs.uni-potsdam.de/HyFISCH/Produzieren/lis_projekt/proj_gamelife/ConwayScientificAmerican.htm (1 of 6) [12/4/01 4:17:01 PM]Mathematical Games - The fantastic combinations of John Conway's new solitaire game "life" - M. Gardner - 1970without limit.2. There should be initial patterns that apparently do grow without limit.3. There should be simple initial patterns that grow and change for a considerable period of time before coming to end in three possible ways: fading away completely (from overcrowding or becoming too sparse), settling into a stable configuration that remains unchanged thereafter, or entering an oscillating phase in which they repeat an endless cycle of two or more periods.In brief, the rules should be such as to make the behavior of the population unpredictable. Conways genetic laws are delightfully simple. First note that each cell of the checkerboard (assumed to be an infinite plane) has eight neighboring cells, four adjacent orthogonally, four adjacent diagonally. The rules are: 1. Survivals. Every counter with two or three neighboring counters survives for the next generation.2. Deaths. Each counter with four or more neighbors dies (is removed) from overpopulation. Every counter with one neighbor or none dies from isolation.3. Births. Each empty cell adjacent to exactly three neighbors--no more, no fewer--is a birth cell. A counter is placed on it at the next move.It is important to understand that all births and deaths occur simultaneously. Together they constitute a single generation or, as we shall call it, a "move" in the complete "life history" of the initial configuration. Conway recommends the following procedure for making the moves: 1. Start with a pattern consisting of black counters.2. Locate all counters that will die. Identify them by putting a black counter on top of each.3. Locate all vacant cells where births will occur. Put a white counter on each birth cell.4. After the pattern has been checked and double-checked to make sure no mistakes have been made, remove all the dead counters (piles of two) and replace all newborn white organisms with black counters.You will now have the first generation in the life history of your initial pattern. The same procedure is repeated to produce subsequent generations. It should be clear why counters of two colors are needed. Because births and deaths occur simultaneously, newborn counters play no role in causing other deaths and births. It is essential, therefore, to be able to distinguish them from live counters of the previous generation while you check the pattern to make sure no errors have been made. Mistakes are very easy to make, particularly when first playing the game. After playing it for a while you will gradually make fewer mistakes, but even experienced players must exercise great care in checking every new generation before removing the dead counters and replacing newborn white counters with black. You will find the population constantly undergoing unusual, sometimes beautiful and always unexpected change. In a few cases the society eventually dies out (all counters vanishing), although this may not happen until after a great many generations. Most starting patterns either reach stable figures--Conway calls them "still lifes"--that cannot change or patterns that oscillate forever. Patterns with no initial http://ddi.cs.uni-potsdam.de/HyFISCH/Produzieren/lis_projekt/proj_gamelife/ConwayScientificAmerican.htm (2 of 6) [12/4/01 4:17:01 PM]Mathematical Games - The fantastic combinations of John Conway's new solitaire game "life" - M. Gardner - 1970symmetry tend to become symmetrical. Once this happens the symmetry cannot be lost, although it may increase in richness. Conway


View Full Document

Stanford STS 145 - MATHEMATICAL GAMES The fantastic combinations of John Conway's new solitaire game life

Documents in this Course
Load more
Download MATHEMATICAL GAMES The fantastic combinations of John Conway's new solitaire game life
Our administrator received your request to download this document. We will send you the file to your email shortly.
Loading Unlocking...
Login

Join to view MATHEMATICAL GAMES The fantastic combinations of John Conway's new solitaire game life and access 3M+ class-specific study document.

or
We will never post anything without your permission.
Don't have an account?
Sign Up

Join to view MATHEMATICAL GAMES The fantastic combinations of John Conway's new solitaire game life 2 2 and access 3M+ class-specific study document.

or

By creating an account you agree to our Privacy Policy and Terms Of Use

Already a member?