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Stanford STS 145 - Study Notes

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stanford.eduChrono TriggerCenter FrameHelpOriginsStoryGameplaySpecial FeaturesHistoryMiscellaneousDirect questions to: James Fan origins | story | gameplay | special features | history | miscellaneousChrono Triggerhttp://www.stanford.edu/~jamfan/ct/ct.html [3/1/2001 12:09:53 PM]Direct questions to: James Fan Center Framehttp://www.stanford.edu/~jamfan/ct/centerframe.html [3/1/2001 12:10:14 PM]This webpage represents an online version of my game review of Chrono Trigger for STS145. My intent inproducing this companion resource was to provide a more complete experience for the interested reader.Within this webpage, you the reader will be able to browse about all that is Chrono Trigger -- the producersresponsible for creating the video game, the story driving the gaming experience, and the gameplay mechanicsthat differentiated from all of the other RPG games out there.In addition to my own analysis concerning the game, the website also includes outside resouces dealing withChrono Trigger. You may want to explore the links provided in the Miscellaneous section for more information.Please feel free to e-mail me with any questions you may have. Enjoy.Return HomeHelphttp://www.stanford.edu/~jamfan/ct/help.html [3/1/2001 12:10:15 PM]Square, a well-knownJapanese consolegame maker,released ChronoTrigger during theSeptember of 1995.Best known for theirimmensely popularFinal Fantasy seriesof RPGs, the mostrecent of which wasFinal Fantasy 6 (FinalFantasy 3 in theUnited States) at thetime, Square hadalready built aformidable reputationas a leading consolegame manufacturer.With Chrono Trigger,it seemed they wereexploring newterritory byintroducing newelements into thegenre.Led by producerHironobu Sakaguchi(Final Fantasy) andcharacter designerAkira Toriyama(Dragon Ball Z), thedevelopment team forChrono Triggersought to create agaming experiencetranscending theboundaries of thegenre. Withcomposer YasunoriMitsuda (Xenogears,Chrono Cross) at thehelm and Yuji Horii(Dragon Quest)developing theenvironments andscenery, fans wereguaranteed a stellarOriginshttp://www.stanford.edu/~jamfan/ct/origins.html (1 of 2) [3/1/2001 12:10:15 PM]gaming experience.The final productwould deliver on all ofthe hype and evensurpass theexpectations placedupon it, eventuallybecoming one of thelast great RPGs forthe Super Nintendo.onward to the story>>Originshttp://www.stanford.edu/~jamfan/ct/origins.html (2 of 2) [3/1/2001 12:10:15 PM]Like all Square RPGs,Chrono Trigger derivedmost of its appeal from thewonderfully writtenstoryline driving it behindthe scenes. Equally ascomplicated andunpredictable as the storiesof the Final Fantasy series,the plot of Chrono Triggerrevolved around the maincharacter, aptly namedCrono. Throughout theentire game, Crono spokenary a word, forcing theplayer to imagine andcreate his own identity.Taking the role of a silent,unassuming young man,the game player wouldgradually find himselfdrawn into a conflict oftremendous proportions,eventually spanning notonly the globe, but timeitself. The game beginsinnocently at the site of theMillenial Fair in 1000 AD, acarnival thrown in the plazaof Crono's hometowncomplete with game boothsand bustling market tents.Soon after arriving at thefair, Crono bumps into amysterious girl namedMarle who asks for hisassistance in guiding heraround the festivities. Thetwo arrive at the displaybooth of the inventorLucca, a close friend ofCrono, where she'sshowcasing a simpleteleportation device.Fascinated by the bizarredevice, Marle asks to try itout only to find her pendantreact violently to the Storyhttp://www.stanford.edu/~jamfan/ct/story.html (1 of 5) [3/1/2001 12:10:15 PM]teleportation process,which results in hermysterious disappearance.The only sign of her leftbehind is the strangependant. Intrigued by theinexplicable glitch in thedevice, Crono and Luccagrab the pendant and jumpinto the teleporter in anattempt to discover thewhereabouts of Marle.What follows is amagnificent journeythrough the threads ofhistory. The two friends findthemselves 400 years intothe past in the year 600AD, eventually findingMarle and discovering thatshe is of noble blood - infact, they realize that she istheir own princess from1000 AD, also known asPrincess Nadia. Here in theDark Ages, however, she ismistaken as PrincessLeene, her ancestorhundreds of years ago.With the aid of a noble frogknight, one of many colorfulpersonalities introducedthroughout the course ofthe game, they are able torescue Marle and bring herback to the correct timeperiod. Upon reaching thepresent, however, Crono iscaught by the castle guardsand forced to answer tocharges of kidnapping thePrincess. Aided by Marleand Lucca, Cronomanages to escape thecastle prison. The partyretreats into the nearbyforest for refuge, wherethey stumble upon anothertime warp that whisks them1300 years into the future.The future in 2300 ADoffers a bleak landscapeStoryhttp://www.stanford.edu/~jamfan/ct/story.html (2 of 5) [3/1/2001 12:10:15 PM]plunged into darkness byan unknown force. It ishere where they meet upwith one of the roboticdenizens of the future,whom they affectionatelyname Robo. Robo explainsto the party the events thattranspired to lead up to thedestruction of the world,revealing the existence of adestructive alien forcenamed Lavos thatimplanted itself into thecore of the planet in65,000,000 BC. Hiddenmiles underneath thesurface, Lavos fed off ofplanet's energy for millionsof years before erupting tothe surface in 1999 AD, aninfamous day referred to asthe Day of Lavos when theworld was torn asunder. Through a series offantastic events, Crono'sparty time-hops from periodto period, learning moreand more about Lavos ateach stop and taking stepsat each point to alter thefuture and prevent the Dayof Lavos from ever fulfillingitself. Their travels takethem to 65,000,000 BCbefore the arrival of Lavoswhere they must aid theyoung human race infending off the Reptites, arace of intelligent reptilianscompeting for the planet'sresources. Afterwards, theyfind a portal that transportsthem to 12,000 BC to thewondrously advancedcivilization of Zeal stationedon floating islands in thesky. Here, they encounterthe Queen of Zeal whothey find has beencorrupted by the presenceof Lavos. Apparently, theStoryhttp://www.stanford.edu/~jamfan/ct/story.html (3 of 5) [3/1/2001 12:10:15 PM]civilization of Zealdiscovered Lavos long agoand created a device calledthe Mammon Machine thatwas able to harness thepower of the gigantic beast.The party learns of


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