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Stanford STS 145 - Game Review - Tekken 2

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Clifhrd Chao STS 145 21 18/0 1 Game Review: Tekken 2 fimt mers in the arcade and console game markets. To compete against their long-tiule rival the word Tekken meaning “Iron Fist” in Japanese. The series has always boasted unique character skillful fighting engine, all of which makes it today the most popular 3-d fighter in the US. in the arcades by the Suxxner of 1995, and later brought to the Sony Playstation in March of outstanding Tekken team, wihich has baen responsible for every veaion of the game since its Tekken. Tekken was created with one underlying goal: to grasp &e piayer’s ego and #rive him or presentation, character designs and even its story are of central importance. However, first and reflex-based game play. Te&m is himy strategic, with various styles of play md lnrind games me must use to ddbat another qqmnmt. Tekken’s graphics, back in its time, were extrmely impressive. The game ran at a Fighter lacked (the poiygons only had one flat color). In terms of presentation, Tekken’s fights are relatively realistic, with moves motion captured from actual martial artists. However, a lot of special effects, flashy throws, explosive hits and attacks which launch an opponent off the groundmake the gam much more appding to watch and impI.cssivc thm a compktdy rdi&c G&t. ;w *is sw<cs io grzb 2ild kc* phyix’s *est, mid &iv% hi, fir %a ta +urn, to pdam &csc psi;lfu-lmbg rn0VGS cEccti-Gkf agakist 0pnmts. Mso key is the game’s chmwtm d&gm md sturyb. Them &lmctm of d! nationalities, both genders, some good, some evil, encompassing a wide variety of pasonatitias: the innocent girl, the punk stmet kid, &e intimidating karate master, the modierfy figure, the Hong Kong cop and even a big bear. ?&e characters are df designed to be interesting, unique and Mi ofpersondity. Tekken’s storyline, while a littie long and complicated, provides red character to each of &c game’s many fighters. The original T&m revohes sound its m*& character, ‘Kamya Mshba, the son of WeihaGhi Mishitna. Heihachi, a martial arts master, is the owner of the Mishima Zaibatsu, a large conglomerate containing massive power and wealth. Due to various dramatic events, Kwya grows to hate Weihachi and ev.ntudly leaves the Mishima household. Hken one day lhe Msba Zaibatsu holds a worldwide tournament, cdd the King of Iron Fist, with a large cash award for the tournament’s winner if he or she can defeat Heihachi Miha in hand-to-hand combat, Kazuya eagerly enters the ~~mpetiti~~~, along with various other combatants, each with their own stories of love, revenge, fame and more. Td&m ends with Kmya Wc&g his €ather and throwing frim off a cW. Kafllys then runs the Mishima Zaibatsu €or one year, expanding it eval Mer as it becomes almost an empire. He decides to hold his own hm Fist ~QUIII~BWII~, not knowing that his father, Heihachi, survived the drop into the cliff. Heihachi is the main character of Tekken 2, with Kmya, this time, as the main enemy. The game’s story and character designs are both important because they alsa heip the game achieve its goal. By havhg such developed personalities, players can choose to identirjr with one or a few characters, who they will tend to see as &IQ& exta~iom of themselves. Players will practice these characters and place their egos into them. Winning with this chaacterof view. It was running on the same hardware which, while impressive when Tekken me out, was nut iiy big a deal when T&n 2 wds rthawd, 61oug# it was stdl by no mms outdated. Equaily impressive is the pre-rendered cornputex graphic FMV's (or full-motion video). The introduction to Tdrlren 2 has a minnte-kmg video ~~~c-ing the Tekken characters completely rendered by computer graphics. For its time, these computer graphics were incredibly .impressive, w& highiy debtied cbmctez mod&, fighting effects, motion-captured anhation and rendering that even kept track of each hair on Nina Wiiiiams' head. As for the game itsif, it suds on &mst wmy eo*. Not only is there B massive amount of depth to the game, but the game is also extremeiy we€i baIanced. Wie some characters me a little easier to pick up, ail &zracters have a lot ofpotentid and, in the hands of a master, can defeat my otha character. In addition, the game does zm exceptional job of avoiding overly "cheesy" moves. in many fighting games, there are moves which arre so pwaful. md effective that the other moves me not necessary, but Tddcen, for tht: most part, avoids this problem. AI1 moves must be used in concert to play any character to his or her Miest, At first, some moves may seen extremeiy powerhi ad cheap, hi, against a phyw who knows what he OT she is doing, that move's weakness will be exploited. Tekken, however, does have a few weaknesses. "he game's menu preslentatim!~ momm and music dl seem blmd and withmt &aractw, nut promohg tfle game's wmp&tive feel. In addition, some may argue that Namw dumbed down the execution part of the game afmost TOO much. The mount o€twitch gameplay -in T&m is, fur a fighting game, reiatively little. Part of this can be attributed to the somewhat slow pace thpt the game goes though, Characters &&e a long the tu get up %om being knocked down, T~CDV~X from moves siowly, and are lacking in instantaneous attacks. All of this is to promote more strategy over twitch, as strategy takes art some time to $low ibe player to


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Stanford STS 145 - Game Review - Tekken 2

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