Reading Kaelbling et al 1996 see class website Markov Decision Processes MDPs Machine Learning 10701 15781 Carlos Guestrin Carnegie Mellon University May 1st 2006 1 Announcements Project Poster session Friday May 5th 2 5pm NSH Atrium please arrive a little early to set up FCEs Please please please please please please give us your feedback it helps us improve the class http www cmu edu fce 2 Discount Factors People in economics and probabilistic decision making do this all the time The Discounted sum of future rewards using discount factor is reward now reward in 1 time step 2 reward in 2 time steps 3 reward in 3 time steps infinite sum 3 ount c s i me D 9 u s s A 0 r o t Fac The Academic Life 0 6 0 6 0 2 B Assoc Prof 60 A Assistant Prof 20 0 2 0 2 S On the Street 10 0 2 0 7 T Tenured Prof 400 D Dead 0 0 3 Define 0 7 0 3 VA Expected discounted future rewards starting in state A VB Expected discounted future rewards starting in state B VT T VS S VD D How do we compute VA VB VT VS VD 4 Computing the Future Rewards of an Academic 0 6 0 2 A Assistant Prof 20 0 2 S On the Street 10 0 7 0 6 B Assoc Prof 60 0 2 0 2 0 7 T Tenured Prof 400 D Dead 0 0 3 0 3 Assume Discount Factor 0 9 5 Joint Decision Space Markov Decision Process MDP Representation State space Action space Joint state x of entire system Joint action a a1 an for all agents Reward function Total reward R x a sometimes reward can depend on action Transition model Dynamics of the entire system P x x a 6 Policy Policy x a x0 At state x action a for all agents x0 both peasants get wood x1 x1 one peasant builds barrack other gets gold x2 x2 peasants get gold footmen attack 7 Value of Policy Expected longterm reward starting from x Value V x V x0 E R x0 R x1 2 R x2 3 R x3 4 R x4 L Start from x0 x0 x0 x1 x1 R x0 R x1 x1 R x1 x1 R x1 Future rewards discounted by 0 1 x1 x1 x2 R x2 x2 x3 x3 x4 R x3 R x4 8 Computing the value of a policy V x0 E R x0 R x1 2 R x2 3 R x3 4 R x4 L Discounted value of a state value of starting from x0 and continuing with policy from then on A recursion 9 Computing the value of a policy 1 the matrix inversion approach Solve by simple matrix inversion 10 Computing the value of a policy 2 iteratively If you have 1000 000 states inverting a 1000 000x1000 000 matrix is hard Can solve using a simple convergent iterative approach a k a dynamic programming Start with some guess V0 Iteratively say Vt 1 R P Vt Stop when Vt 1 Vt means that V Vt 1 1 11 But we want to learn a Policy So far told you how good a policy is But how can we choose the best policy Policy x a x0 x0 both peasants get wood x1 Suppose there was only one time step At state x action a for all agents x1 one peasant builds barrack other gets gold x2 x2 peasants get gold footmen attack world is about to end select action that maximizes reward 12 Another recursion Two time steps address tradeoff good reward now better reward in the future 13 Unrolling the recursion Choose actions that lead to best value in the long run Optimal value policy achieves optimal value V 14 Bellman equation Evaluating policy Computing the optimal value V Bellman equation V x max R x a P x x a V x a x 15 Optimal Long term Plan Optimal value function V x Optimal Policy x Q x a R x a P x x a V x x Optimal policy x arg max Q x a a 16 Interesting fact Unique value V x max R x a P x x a V x a Slightly surprising fact There is only one V that solves Bellman equation x there may be many optimal policies that achieve V Surprising fact optimal policies are good everywhere 17 Solving an MDP Solve Bellman equation Optimal value V x Optimal policy x V x max R x a P x x a V x a x Bellman equation is non linear Many algorithms solve the Bellman equations Policy iteration Howard 60 Bellman 57 Value iteration Bellman 57 Linear programming Manne 60 18 Value iteration a k a dynamic programming the simplest of all V x max R x a P x x a V x a x Start with some guess V0 Iteratively say Vt 1 x max R x a P x x a Vt x a x Stop when Vt 1 Vt means that V Vt 1 1 19 A simple example 0 9 1 You run a startup company In every state you must choose between Saving money or Advertising S 1 Poor Unknown 0 Poor Famous 0 1 2 A 1 2 1 2 1 2 1 2 1 2 S 1 A A Rich Unknown 10 S 1 2 1 2 A 1 2 S 1 2 Rich Famous 10 20 Let s compute Vt x for our example 0 9 1 S Poor Unknown 0 A 1 Poor Famous 0 1 2 1 2 1 2 1 2 1 2 A 1 1 2 1 2 S A A Rich Unknown 10 S 1 2 1 2 Vt PU Vt PF Vt RU Vt RF 1 2 3 4 5 6 S 1 2 t Rich Famous 10 Vt 1 x max R x a P x x a Vt x a x 21 Let s compute Vt x for our example 0 9 1 S Poor Unknown 0 A 1 Poor Famous 0 1 2 1 2 1 2 1 2 1 2 A S 1 1 2 1 2 1 2 S A A Rich Unknown 10 S 1 2 1 2 Rich Famous 10 t Vt PU Vt PF Vt RU Vt RF 1 2 3 4 5 6 0 0 2 03 3 852 7 22 10 03 0 4 5 6 53 12 20 15 07 17 65 10 14 5 25 08 29 63 32 00 33 58 10 19 18 55 19 26 20 40 22 43 Vt 1 x max R x a P x x a Vt x a x 22 Policy iteration Another approach for computing Start with some guess for a policy 0 Iteratively say evaluate policy Vt x R x a t x P x x a t x Vt x x improve policy t 1 x max R x a P x x a Vt x a x Stop when policy stops changing usually happens in about 10 …
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