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Berkeley COMPSCI 188 - Reinforcement Learning

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1CS 188: Artificial IntelligenceFall 2008Lecture 12: Reinforcement LearningLecture 12: Reinforcement Learning10/7/2008Dan Klein – UC BerkeleyMany slides over the course adapted from either Stuart Russell or Andrew Moore12Reinforcement Learning Reinforcement learning: Still have an MDP: A set of states s ∈ S A set of actions (per state) AA model T(s,a,s’)A model T(s,a,s’) A reward function R(s,a,s’) Still looking for a policy π(s) New twist: don’t know T or R I.e. don’t know which states are good or what the actions do Must actually try actions and states out to learn[DEMO]33Model-Free Learning Temporal difference learning Update each time we experience a transition Frequent outcomes will contribute more updates (over time)π(s)ss, π(s)4s’4Q-Learning Learn Q*(s,a) values Receive a sample (s,a,s’,r) Consider your old estimate: Consider your new sample estimate:[DEMO – Grid Q’s] Incorporate the new estimate into a running average:55Q-Learning Properties Will converge to optimal policy If you explore enough If you make the learning rate small enough But not decrease it too quickly!Basically doesn’t matter how you select actions (!)[DEMO – Grid Q’s]Basically doesn’t matter how you select actions (!) Neat property: learns optimal q-values regardless of action selection noise (some caveats)S ES E66Exploration / Exploitation Several schemes for forcing exploration Simplest: random actions (ε greedy) Every time step, flip a coin With probability ε, act randomlyWith probability 1-ε, act according to current policy[DEMO – RL Pacman]With probability 1-ε, act according to current policy Problems with random actions? You do explore the space, but keep thrashing around once learning is done One solution: lower ε over time Another solution: exploration functions77Exploration Functions When to explore Random actions: explore a fixed amount Better idea: explore areas whose badness is not (yet) established Exploration function Takes a value estimate and a count, and returns an optimistic utility, e.g. (exact form not important)88Q-Learning Q-learning produces tables of q-values:[DEMO – Crawler Q’s]99Q-Learning In realistic situations, we cannot possibly learn about every single state! Too many states to visit them all in training Too many states to hold the q-tables in memory Instead, we want to generalize: Learn about some small number of training states from experience Generalize that experience to new, similar states This is a fundamental idea in machine learning, and we’ll see it over and over again1010Example: Pacman Let’s say we discover through experience that this state is bad:In naïve q learning, we In naïve q learning, we know nothing about this state or its q states: Or even this one!1111Feature-Based Representations Solution: describe a state using a vector of features Features are functions from states to real numbers (often 0/1) that capture important properties of the stateExample features:Example features: Distance to closest ghost Distance to closest dot Number of ghosts 1 / (dist to dot)2 Is Pacman in a tunnel? (0/1) …… etc. Is it the exact state on this slide? Can also describe a q-state (s, a) with features (e.g. action moves closer to food)1212Linear Feature Functions Using a feature representation, we can write a q function (or value function) for any state using a few weights: Advantage: our experience is summed up in a few powerful numbers Disadvantage: states may share features but be very different in value!1313Function Approximation Q-learning with linear q-functions: Intuitive interpretation: Adjust weights of active features E.g. if something unexpectedly bad happens, disprefer all states with that state’s features Formal justification: online least squares1414Example: Q-Pacman1515Linear Regression2022242620400102030400102030200 10 200Given examplesPredictgiven a new point1616204020222426Linear Regression0 200010203040010203020PredictionPrediction1717Ordinary Least Squares (OLS)Error or “residual”Observation0 200Prediction1818Minimizing ErrorApproximate q update explained:19191015202530Degree 15 polynomialOverfitting0 2 4 6 8 10 12 14 16 18 20-15-10-505[DEMO]20Policy Search [DEMO – Helicopter]2121Policy Search2222Policy Search Problem: often the feature-based policies that work well aren’t the ones that approximate V / Q best E.g. your value functions from project 2 were probably horrible estimates of future rewards, but they still produced good decisionsWe’ll see this distinction between modeling and prediction again We’ll see this distinction between modeling and prediction again later in the course Solution: learn the policy that maximizes rewards rather than the value that predicts rewards This is the idea behind policy search, such as what controlled the upside-down helicopter2323Policy Search Simplest policy search: Start with an initial linear value function or q-function Nudge each feature weight up and down and see if your policy is better than before Problems: How do we tell the policy got better? Need to run many sample episodes! If there are a lot of features, this can be impractical2424Policy Search* Advanced policy search: Write a stochastic (soft) policy: Turns out you can efficiently approximate the derivative of the returns with respect to the parameters w (details in the book, optional material) Take uphill steps, recalculate derivatives, etc.2525Take a Deep Breath… We’re done with search and planning! Next, we’ll look at how to reason with probabilities Diagnosis Tracking objects Speech recognition Robot mapping … lots more! Last part of course: machine


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Berkeley COMPSCI 188 - Reinforcement Learning

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