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Berkeley COMPSCI 188 - Lecture 9: Utilities

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1CS 188: Artificial IntelligenceFall 2007Lecture 9: Utilities9/25/2007Dan Klein – UC BerkeleyAnnouncements Project 2 (due 10/1) SVN groups available, email us to request Midterm 10/16 in class One side of a page cheat sheet allowed (provided you write it yourself) Tell us NOW about conflicts!2Preferences An agent chooses among: Prizes: A, B, etc. Lotteries: situations with uncertain prizes Notation:Rational Preferences We want some constraints on preferences before we call them rational For example: an agent with intransitive preferences can be induced to give away all its money If B > C, then an agent with C would pay (say) 1 cent to get B If A > B, then an agent with B would pay (say) 1 cent to get A If C > A, then an agent with A would pay (say) 1 cent to get C3Rational Preferences Preferences of a rational agent must obey constraints. These constraints are the axioms of rationality Theorem: Rational preferences imply behavior describable as maximization of expected utilityMEU Principle Theorem: [Ramsey, 1931; von Neumann & Morgenstern, 1944] Given any preferences satisfying these constraints, there existsa real-valued function U such that: Maximum expected likelihood (MEU) principle: Choose the action that maximizes expected utility Note: an agent can be entirely rational (consistent with MEU) without ever representing or manipulating utilities and probabilities E.g., a lookup table for perfect tictactoe, reflex vacuum cleaner4Human Utilities Utilities map states to real numbers. Which numbers? Standard approach to assessment of human utilities: Compare a state A to a standard lottery Lpbetween ``best possible prize'' u+with probability p ``worst possible catastrophe'' u-with probability 1-p Adjust lottery probability p until A ~ Lp Resulting p is a utility in [0,1]Utility Scales Normalized utilities: u+= 1.0, u-= 0.0Micromorts: one-millionth chance of death, useful for paying to reduce product risks, etc.QALYs: quality-adjusted life years, useful for medical decisions involving substantial risk Note: behavior is invariant under positive linear transformation With deterministic prizes only (no lottery choices), only ordinal utilitycan be determined, i.e., total order on prizes5Example: Insurance Consider the lottery [0.5,$1000; 0.5,$0] What is its expected monetary value? ($500) What is its certainty equivalent? Monetary value acceptable in lieu of lottery $400 for most people Difference of $100 is the insurance premium There’s an insurance industry because people will pay to reduce their risk If everyone were risk-prone, no insurance needed!Money Money does not behave as a utility function Given a lottery L: Define expected monetary value EMV(L) Usually U(L) < U(EMV(L)) I.e., people are risk-averse Utility curve: for what probability pam I indifferent between: A prize x A lottery [p,$M; (1-p),$0] for large M? Typical empirical data, extrapolatedwith risk-prone behavior:6Example: Human Rationality? Famous example of Allais (1953) A: [0.8,$4k; 0.2,$0] B: [1.0,$3k; 0.0,$0] C: [0.2,$4k; 0.8,$0] D: [0.25,$3k; 0.75,$0] Most people prefer B > A, C > D But if U($0) = 0, then B > A ⇒ U($3k) > 0.8 U($4k) C > D ⇒ 0.8 U($4k) > U($3k)Reinforcement Learning [DEMOS] Basic idea: Receive feedback in the form of rewards Agent’s utility is defined by the reward function Must learn to act so as to maximize expected rewards Change the rewards, change the learned behavior Examples: Playing a game, reward at the end for winning / losing Vacuuming a house, reward for each piece of dirt picked up Automated taxi, reward for each passenger delivered7Markov Decision Processes An MDP is defined by: A set of states s ∈ S A set of actions a ∈ A A transition function T(s,a,s’) Prob that a from s leads to s’ i.e., P(s’ | s,a) Also called the model A reward function R(s, a, s’)  Sometimes just R(s) or R(s’) A start state (or distribution) Maybe a terminal state MDPs are a family of non-deterministic search problems Reinforcement learning: MDPswhere we don’t know the transition or reward functionsSolving MDPs In deterministic single-agent search problem, want an optimal plan, or sequence of actions, from start to a goal In an MDP, we want an optimal policy π(s) A policy gives an action for each state Optimal policy maximizes expected if followed Defines a reflex agentOptimal policy when R(s, a, s’) = -0.04 for all non-terminals s8Example Optimal PoliciesR(s) = -2.0R(s) = -0.4R(s) = -0.03R(s) = -0.01Example: High-Low Three card types: 2, 3, 4 Infinite deck, twice as many 2’s Start with 3 showing After each card, you say “high” or “low” New card is flipped If you’re right, you win the points shown on the new card Ties are no-ops If you’re wrong, game ends Differences from expectimax:  #1: get rewards as you go #2: you might play forever!23249High-Low States: 2, 3, 4, done Actions: High, Low Model: T(s, a, s’): P(s’=done | 4, High) = 3/4 P(s’=2 | 4, High) = 0 P(s’=3 | 4, High) = 0 P(s’=4 | 4, High) = 1/4  P(s’=done | 4, Low) = 0 P(s’=2 | 4, Low) = 1/2 P(s’=3 | 4, Low) = 1/4 P(s’=4 | 4, Low) = 1/4  … Rewards: R(s, a, s’): Number shown on s’ if s ≠ s’ 0 otherwise Start: 3Note: could choose actions with search. How?4Example: High-Low3HighLow243High LowHigh LowHighLow3, High, Low3T = 0.5, R = 2T = 0.25, R = 3T = 0, R = 4T = 0.25, R = 010MDP Search Trees Each MDP state gives an expectimax-like search treeass’s, a(s,a,s’) called a transitionT(s,a,s’) = P(s’|s,a)R(s,a,s’)s,a,s’s is a state(s, a) is a q-stateUtilities of Sequences In order to formalize optimality of a policy, need to understand utilities of sequences of rewards Typically consider stationary preferences: Theorem: only two ways to define stationary utilities Additive utility: Discounted utility:Assuming that reward depends only on state for these slides!11Infinite Utilities?! Problem: infinite sequences with infinite rewards Solutions: Finite horizon: Terminate after a fixed T steps Gives nonstationary policy (π depends on time left) Absorbing state(s): guarantee that for every


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Berkeley COMPSCI 188 - Lecture 9: Utilities

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