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Berkeley COMPSCI 188 - Lecture 5: CSPs II

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1CS 188: Artificial IntelligenceFall 2007Lecture 5: CSPs II9/11/2007Dan Klein – UC BerkeleyMany slides over the course adapted from either Stuart Russell or Andrew MooreToday More CSPs Applications Tree Algorithms Cutset Conditioning Local Search2Reminder: CSPs CSPs: Variables Domains Constraints Implicit (provide code to compute) Explicit (provide a subset of the possible tuples) Unary Constraints Binary Constraints N-ary ConstraintsExample: Boolean Satisfiability Given a Boolean expression, is it satisfiable? Very basic problem in computer science Turns out you can always express in 3-CNF 3-SAT: find a satisfying truth assignment3Example: 3-SAT Variables: Domains: Constraints:Implicitly conjoined (all clauses must be satisfied)CSPs: Queries Types of queries: Legal assignment (last class) All assignments Possible values of some query variable(s) given some evidence (partial assignments)4Example: N-Queens Formulation 3: Variables: Domains: Constraints:Reminder: Consistency Basic solution: DFS / backtracking Add a new assignment Check for violations Forward checking: Pre-filter unassigned domains after every assignment Only remove values which immediately conflict with current assignments Arc consistency We only defined it for binary CSPs Check for impossible values on all pairs of variables, prune them Run after each assignment, but before recursing A pre-filter, not search!5Arc Consistency [DEMO]Limitations of Arc Consistency After running arc consistency: Can have one solution left Can have multiple solutions left Can have no solutions left (and not know it)What went wrong here?6K-Consistency Increasing degrees of consistency 1-Consistency (Node Consistency): Each single node’s domain has a value which meets that node’s unary constraints 2-Consistency (Arc Consistency): For each pair of nodes, any consistent assignment to one can be extended to the other K-Consistency: For each k nodes, any consistent assignment to k-1 can be extended to the kthnode. Higher k more expensive to compute (You need to know the k=2 algorithm)Strong K-Consistency Strong k-consistency: also k-1, k-2, … 1 consistent Claim: strong n-consistency means we can solve without backtracking! Why? Choose any assignment to any variable Choose a new variable By 2-consistency, there is a choice consistent with the first Choose a new variable By 3-consistency, there is a choice consistent with the first 2 … Lots of middle ground between arc consistency and n-consistency! (e.g. path consistency)7Problem Structure Tasmania and mainland are independent subproblems Identifiable as connected components of constraint graph Suppose each subproblem has c variables out of n total Worst-case solution cost is O((n/c)(dc)), linear in n E.g., n = 80, d = 2, c =20 280= 4 billion years at 10 million nodes/sec (4)(220) = 0.4 seconds at 10 million nodes/secTree-Structured CSPs Theorem: if the constraint graph has no loops, the CSP can be solved in O(n d2) time Compare to general CSPs, where worst-case time is O(dn) This property also applies to logical and probabilistic reasoning: an important example of the relation between syntactic restrictions and the complexity of reasoning.8Tree-Structured CSPs Choose a variable as root, ordervariables from root to leaves suchthat every node’s parent precedesit in the ordering  For i = n : 2, apply RemoveInconsistent(Parent(Xi),Xi) For i = 1 : n, assign Xiconsistently with Parent(Xi) Runtime: O(n d2) (why?)Tree-Structured CSPs Why does this work? Claim: After each node is processed leftward, all nodes to the right can be assigned in any way consistent with their parent. Proof: Induction on position Why doesn’t this algorithm work with loops? Note: we’ll see this basic idea again with Bayes’ nets (and call it message passing)9Nearly Tree-Structured CSPs Conditioning: instantiate a variable, prune its neighbors' domains Cutset conditioning: instantiate (in all ways) a set of variables suchthat the remaining constraint graph is a tree Cutset size c gives runtime O( (dc) (n-c) d2 ), very fast for small cTypes of Problems Planning problems: We want a path to a solution (examples?) Usually want an optimal path Incremental formulations Identification problems: We actually just want to know what the goal is (examples?) Usually want an optimal goal Complete-state formulations Iterative improvement algorithms10Iterative Algorithms for CSPs Hill-climbing, simulated annealing typically work with “complete” states, i.e., all variables assigned To apply to CSPs: Allow states with unsatisfied constraints Operators reassign variable values Variable selection: randomly select any conflicted variable Value selection by min-conflicts heuristic: Choose value that violates the fewest constraints I.e., hillclimb with h(n) = total number of violated constraintsExample: 4-Queens States: 4 queens in 4 columns (44= 256 states) Operators: move queen in column Goal test: no attacks Evaluation: h(n) = number of attacks11Performance of Min-Conflicts Given random initial state, can solve n-queens in almost constant time for arbitrary n with high probability (e.g., n = 10,000,000) The same appears to be true for any randomly-generated CSP except in a narrow range of the ratioCSP Summary CSPs are a special kind of search problem: States defined by values of a fixed set of variables Goal test defined by constraints on variable values Backtracking = depth-first search with one legal variable assigned per node Variable ordering and value selection heuristics help significantly Forward checking prevents assignments that guarantee later failure Constraint propagation (e.g., arc consistency) does additional work to constrain values and detect inconsistencies The constraint graph representation allows analysis of problem structure Tree-structured CSPs can be solved in linear time Iterative min-conflicts is usually effective in practice12Local Search Methods Queue-based algorithms keep fallback options (backtracking) Local search: improve what you have until you can’t make it better Generally much more efficient (but incomplete)Hill Climbing Simple,


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Berkeley COMPSCI 188 - Lecture 5: CSPs II

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