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Penn CIT 591 - Characters and Strings

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Characters and StringsCharacterschar literalsAdditional character literalsCharacter encodingsUnicodeUnicode character literalsGlyphs and fontsStringsString literalsString concatenationNewlinesSystem.out.print and printlnPrinting your objectsConstructing a StringString methodsVocabularyThe EndJan 14, 2019Characters and Strings2CharactersIn Java, a char is a primitive type that can hold one single characterA character can be:A letter or digitA punctuation markA space, tab, newline, or other whitespaceA control characterControl characters are holdovers from the days of teletypes—they are things like backspace, bell, end of transmission, etc.3char literalsA char literal is written between single quotes (also known as apostrophes): 'a' 'A' '5' '?' ' 'Some characters cannot be typed directly and must be written as an “escape sequence”:Tab is '\t'Newline is '\n'Some characters must be escaped to prevent ambiguity:Single quote is '\'' (quote-backslash-quote-quote)Backslash is '\\'4Additional character literals \n newline \t tab \b backspace \r return \f form feed \\ backslash \' single quote \" double quote5Character encodingsA character is represented as a pattern of bitsThe number of characters that can be represented depends on the number of bits usedFor a long time, ASCII (American Standard Code for Information Interchange) has been usedASCII is a seven-bit code (allows 128 characters)ASCII is barely enough for EnglishOmits many useful characters: ¢     ½ ç “ ”6UnicodeUnicode is a new standard for character encoding that is designed to replace ASCII“Unicode provides a unique number for every character, no matter what the platform, no matter what the program, no matter what the language.” Java uses a subset of Unicode to represent charactersThe Java subset uses two bytes for every characterJava 1.5 expands this by allowing some three-byte charactersExcept for having these extra characters available, it seldom makes any difference to how you program7Unicode character literalsThe rest of the ASCII characters can be written as octal numbers from \0 to \377Any Unicode character (in the Java subset) can be written as a hexadecimal number between \u0000 and \uFFFFSince there are over 64000 possible Unicode characters, the list occupies an entire bookThis makes it hard to look up charactersUnicode “letters” in any alphabet can be used in identifiers8Glyphs and fontsA glyph is the printed representation of a characterFor example, the letter ‘A’ can be represented by any of the glyphs A A A A A font is a collection of glyphsUnicode describes characters, not glyphs9StringsA String is a kind of object, and obeys all the rules for objectsIn addition, there is extra syntax for string literals and string concatenationA string is made up of zero or more charactersThe string containing zero characters is called the empty string10String literalsA string literal consists of zero or more characters enclosed in double quotes "" "Hello" "This is a String literal."To put a double quote character inside a string, it must be backslashed: "\"Wait,\" he said, \"Don't go!\""Inside a string, a single quote character does not need to be backslashed (but it can be)11String concatenationStrings can be concatenated (put together) withthe + operator "Hello, " + name + "!"Anything “added” to a String is converted to a string and concatenatedConcatenation is done left to right: "abc" + 3 + 5 gives "abc35" 3 + 5 + "abc" gives "8abc" 3 + (5 + "abc") gives "35abc"12NewlinesThe character '\n' represents a “newline” (actually, it’s an LF, the linefeed character)When “printing” to the screen, you can go to a new line by printing a newline characterYou can also go to a new line by using System.out.println with no argument or with one argumentWhen writing to the internet, you should use "\r\n" instead of println because println is platform-specificOn UNIX, println uses LF for a newlineOn Macintosh, println uses CR instead of LF for a newlineOn Windows, println uses CR-LF for a newlineWhen you use the character constants, you are in control of what is actually output13System.out.print and printlnSystem.out.println can be called with no arguments (parameters), or with one argumentSystem.out.print is called with one argumentThe argument may be any of the 8 primitive typesThe argument may be any objectJava can print any object, but it doesn’t always do a good jobJava does a good job printing StringsJava typically does a poor job printing types you define14Printing your objectsIn any class, you can define the following instance method: public String toString() { ... }This method can return any string you chooseIf you have an instance x, you can get its string representation by calling x.toString()If you define your toString() method exactly as above, it will be used whenever your object is converted to a StringThis happens during concatenation:"My object is " + myObjecttoString() is also used by System.out.print and System.out.println15Constructing a StringYou can construct a string by writing it as a literal: "This is special syntax to construct a String."Since a string is an object, you could construct it with new: new String("This also constructs a String.")But using new for constructing a string is foolish, because you have to write the string as a literal to pass it in to the constructorYou’re doing the same work twice!16String methodsThis is only a sampling of string methodsAll are called as: myString.method(params)length() -- the number of characters in the StringcharAt(index) -- the character at (integer) position index, where index is between 0 and length-1equals(an otherString) -- equality test (because == doesn’t do quite what you expectHint: Use "expected".equals(actual) rather than actual.equals("expected") to avoid NullPointerExceptionsDon’t learn all 48 String methods unless you use them a lot—instead, learn to use the API!17Vocabularyescape sequence -- a code sequence for a character, beginning with a backslashASCII -- an 7-bit standard for encoding charactersUnicode -- a 16-bit standard for encoding charactersglyph -- the printed representation of a characterfont -- a


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Penn CIT 591 - Characters and Strings

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