BlueJ a very quick introduction BlueJ BlueJ is an IDE Interactive Development Environment It includes an editor which you use to write your programs a debugger to help you find your mistakes a viewer to see the parts of your program an easy way to run Java programs an easy way to view documentation Open BlueJ choose New Project Name the project click Create Create and name a new Class or Applet The name of the class should begin with a capital letter Double click the new class to edit it The stripes show that the class Drawing is not compiled ready to run Edit your class then Compile it BlueJ starts you with a simple class or a simple applet You can modify what BlueJ gives you or just replace it with your own program If it s an applet Right click the class and choose Run Applet If applet choose how to run it and what size it should be Here s the running applet If application right click and choose void main args Application Just click Ok Application results Final notes You don t have to Save your work BlueJ does that automatically for you when you compile If you quit BlueJ and come back later use Open Project to continue where you left off This quick introduction does not replace working through the tutorial Your Assignment 1 Step through the BlueJ tutorial and note any differences between the documentation and the actual program hand in a list 2 Modify this applet to draw a picture of your own a Use 10 or more drawing commands b You will not be graded on artistic merit The End
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