BlueJ: a very quick introductionBlueJOpen BlueJ, choose New ProjectName the project, click CreateCreate and name a new Class or AppletDouble-click the new class to edit itEdit your class, then Compile itIf it's an applet: Right-click the class and choose Run AppletIf applet: choose how to run it, and what size it should beHere's the running applet!If application: right-click and choose void main(args)Application: Just click OkApplication resultsFinal notesYour AssignmentThe EndBlueJ:a very quick introductionBlueJ•BlueJ is an IDE (Interactive Development Environment). It includes–an editor, which you use to write your programs–a debugger, to help you find your mistakes–a viewer, to see the parts of your program–an easy way to run Java programs–an easy way to view documentationOpen BlueJ, choose New ProjectName the project, click CreateCreate and name a newClass or AppletThe name of theclass should beginwith a capital letterDouble-click the new class to edit itThe stripes show that theclass "Drawing" is notcompiled (ready to run)Edit your class, then Compile itBlueJ starts you with asimple class or a simpleapplet. You can modifywhat BlueJ gives you, orjust replace it with yourown program.If it's an applet: Right-click the class and choose Run AppletIf applet: choose how to run it, and what size it should beHere's the running applet!If application: right-click and choose void main(args)Application: Just click OkApplication resultsFinal notes•You don't have to Save your work—BlueJ does that automatically for you when you compile•If you quit BlueJ and come back later, use Open Project to continue where you left off•This quick introduction does not replace working through the tutorial!Your Assignment1. Step through the BlueJ tutorial and note any differences between the documentation and the actual program (hand in a list)2. Modify this applet to draw a picture of your owna. Use 10 or more drawing commandsb. You will not be graded on artistic meritThe
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