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Penn CIT 591 - Model View Controller

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Model-View-ControllerDesign PatternsThe MVC patternThe ModelThe ControllerThe ViewCombining Controller and ViewSeparation of concernsThe “Reverser” programReverserGUI.javaThe create methodThe modelThe Bouncing Ball AppletThe Ball Applet: ModelObserver and ObservableObservableObserverSample CRC index cardModelModel IModel IIModel IIIModel IVModel (repeated)The Ball Applet: ViewViewView IView IIView IIIView (repeated)The Ball Applet: ControllerControllerController IController IIController IIIController IVController VController (repeated)Key pointsThe EndJan 14, 2019Model-View-Controller2Design PatternsThe hard problem in O-O programming is deciding what objects to have, and what their responsibilities areDesign Patterns describe the higher-level organization of solutions to common problemsDesign patterns are a major topic in O-O design3The MVC patternMVC stands for Model-View-ControllerThe Model is the actual internal representationThe View (or a View) is a way of looking at or displaying the modelThe Controller provides for user input and modificationThese three components are usually implemented as separate classes4The ModelMost programs are supposed to do work, not just be “another pretty face”but there are some exceptionsuseful programs existed long before GUIsThe Model is the part that does the work--it models the actual problem being solvedThe Model should be independent of both the Controller and the ViewBut it provides services (methods) for them to useIndependence gives flexibility, robustness5The ControllerThe Controller decides what the model is to doOften, the user is put in control by means of a GUIin this case, the GUI and the Controller are often the sameThe Controller and the Model can almost always be separated (what to do versus how to do it)The design of the Controller depends on the ModelThe Model should not depend on the Controller6The ViewTypically, the user has to be able to see, or view, what the program is doingThe View shows what the Model is doingThe View is a passive observer; it should not affect the modelThe Model should be independent of the View, but (but it can provide access methods)The View should not display what the Controller thinks is happening7Combining Controller and ViewSometimes the Controller and View are combined, especially in small programsCombining the Controller and View is appropriate if they are very interdependentThe Model should still be independentNever mix Model code with GUI code!8Separation of concernsAs always, you want code independenceThe Model should not be contaminated with control code or display codeThe View should represent the Model as it really is, not some remembered statusThe Controller should talk to the Model and View, not manipulate themThe Controller can set variables that the Model and View can read9The “Reverser” programIn this program we combine the Controller and the View (indeed, it’s hard to separate them)The Model, which does the computation (reversing the string), we put in a separate class10ReverserGUI.javaA bunch of import statements, then...public class ReverserGUI extends JFrame { ReverserModel model = new ReverserModel(); JTextField text = new JTextField(30); JButton button = new JButton("Reverse"); public static void main(String[] args) { ReverserGUI gui = new ReverserGUI(); gui.create(); gui.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } ... create()...}11The create method private void create() { setLayout(new GridLayout(2, 1)) getContentPane().add(text) getContentPane().add(button); button.addActionListener(new ActionListener() public void actionPerformed(ActionEvent arg0) String s = text.getText() s = model.reverse(s) text.setText(s) }) pack(); setVisible(true) }12The modelpublic class ReverserModel { public String reverse(String s) { StringBuilder builder = new StringBuilder(s); builder.reverse(); return builder.toString(); }}13The Bouncing Ball AppletEach click of the Step button advances the ball a small amountThe step number and ball position are displayed in the status line14The Ball Applet: ModelThe Ball Applet shows a ball bouncing in a windowThe Model controls the motion of the ballIn this example, the Model must know the size of the windowso it knows when the ball should be made to bounceThe Model doesn’t need to know anything else about the GUI15Observer and Observablejava.util provides an Observer interface and an Observable classAn Observable is an object that can be “observed”An Observer is “notified” when an object that it is observing announces a changeHere’s an analogy:An Observable is like a ButtonAn Observer is like a ListenerYou have to “attach” a Listener to a ButtonAnother analogy:An Observable is like a bulletin boardAn Observer is like someone who reads the bulletin board16ObservableAn Observable is an object that can be “observed”An Observer is “notified” when an object that it is observing announces a changeWhen an Observable wants the “world” to know about what it has done, it executes:setChanged();notifyObservers(); /* or */ notifyObservers(arg);The arg can be any objectThe Observable doesn’t know or care “who is looking”But you have attach an Observer to the Observable with:myObservable.addObserver(myObserver);This is best done in the controller class – not in the model class!17ObserverObserver is an interfaceAn Observer implementspublic void update(Observable obs, Object arg)This method is invoked whenever an Observable that it is “listening to” does an addNotify() or addNotify(arg)The obs argument is a reference to the observable object itselfIf the Observable did addNotify(), the arg is null18Sample CRC index cardClass NameResponsibilities. . .. . .. . .Collaborators. . .. . .. . .19ModelModelSet initial positionMove one stepNo collaborators.......but provide access methods to allow view to see what is going on20Model Iimport java.util.Observable;class Model extends Observable { final int BALL_SIZE = 20; int xPosition = 0; int yPosition = 0; int xLimit, yLimit; int xDelta = 6; int yDelta = 4; // more...21Model II void


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Penn CIT 591 - Model View Controller

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