DePaul GAM 224 - Simulation (22 pages)

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Simulation



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Simulation

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Pages:
22
School:
DePaul University
Course:
Gam 224 - Game Design for Non-Majors

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Simulation Robin Burke GAM 224 Outline Design Milestone 4 Simulation Game design activity Milestone 4 Proposal New game using the core mechanic from Milestone 3 should differ completely in theme story setting and semantics 1 page description Due 5 23 Simulation Games simulate real world activities sports games racing games Central idea mapping between the game and the real world activity Simulation II Games also simulate fantasy and fictional activities any RPG most FPS Central idea mapping between the game and Mapping The mapping will be incomplete the game may leave out inconvenient or boring parts the game may include improbable situations for gameplay reasons The mapping will be inexact the game may exaggerate the physics for effect or gameplay the game may will abstract from physical reality for practical reasons Basic fact All physics is simplification complex multi body physical simulations are too slow reality is chaotic limits to what can be rendered graphically Example Halo What happens when a grenade explodes do we simulate the ignition and rapid oxidation of explosives pressure waves metal shear and shrapnel trajectories do we simulate concussion injuries soft tissue damage and bone trauma Game physics Physics the evolution of the game state we want the player to feel as though there is a real world in the game the game state must be complex its evolution must seem natural the player s control over it should seem natural Natural Games are profoundly unnatural Aliens Psychic powers Controlling a civilization over centuries As in fiction willing suspension of disbelief natural within the game world context Game physics may have nothing to do with Newton s physics Scripting When there is a fixed stereotyped response to an action in the game we say it is scripted As opposed to simulated Example Designer decides what should happen when a grenade explodes x amount of damage to all units within certain radius x 2 damage within a larger radius leaves a certain



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