IntroductionOutlineMeContacting meIntroductionsClass OrganizationResources: ReadingsResources: Game PlayVolunteersResources: InformationResources: Submit HomeworkResources: Analysis PapersResources: Game LabAssessmentReaction PapersAnalysis ProjectAnalysis Project MilestonesDesign ProjectsWhat to do now?Games and PlayWhy do we play?A Working HypothesisRequirementsCharacteristics of PlayPlay GameCharacteristicsDefinitionDesignDesigning a GameMeaningful PlaySlide 31ChoiceDecomposing choiceBreakdowns of InteractionBoundaries"Magic Circle"EnteringLusory AttitudeExampleBoundary-challenging gamesGame DesignSystemsImportantSystems at Different LevelsWhere do we go from here?Primary SchemasOur UnitsMondayIntroductionRobin BurkeGAM 224Winter 2007OutlineIntroductionsClass organizationResourcesAssessmentReaction papersAnalysis projectDesign projectGames and playDesignMeaningful PlayChoiceThe Magic CircleSystemsPrimary SchemasRulesPlayCultureMeProfessor Robin BurkeHelped create the new GAM degreeDesigned this classGot A&L credit for this classOther classesGAM 206: History of GamesGAM 376: AI in Computer GamesGAM 378: Strategy Games ProgrammingButnot a game developer by training or experienceBackground in artificial intelligence•e-commerce and information retrievalContacting meEmail is best[email protected]I am not on campus every dayWhen I am on campus, I am not always in my officeOffice hoursOffice: 45310:30 – 12:00 pm M/Walternate hours possible – just ask!IntroductionsNameMajorFavorite computer (or non-computer) gameClass OrganizationStudying gamesas designed systemsas interactive experiencesas cultural artifactsFun!Also, workQuite a bit of writingResources: ReadingsTextSalen & Zimmerman, "Rules of Play"excellent textWe will draw heavily on the book•you are expected to do the reading before classChapters are shortWe will skip around a bitA few other online readingsResources: Game PlayGame play materialsdeck of cardspair of dicepaper and pencilbring to class!There may be unscheduled game play activitiesVolunteersI will send out an email asking for game play volunteersyour job will be to demonstrate a game during class•not requiredI'll need 8-10 over the course of the quarterResources: InformationCourse web site(run by me)http://josquin.cs.depaul.edu/~rburke/courses/w07/gam224/Contains•lecture notes•homework assignments•quarter schedule•links to readings•the most up-to-date infoButsite not up yetResources: Submit HomeworkCourse On-Line site(run by CTI)•http://dlweb.cti.depaul.edu/Contains•homework submission links•gradesResources: Analysis Papersturnitin.com(contracted by DePaul)http://www.turnitin.com/Contains•plagiarism checker•all Analysis Papers to be submitted hereMore details later in the quarterResources: Game Lab7th floor, Rm 710CTI Console LabConsoles•XBox, PS/2, GameCube•XBox 360s•PS/3, Wii, when we can get them.Many games9th floor, Rm 920PCs•16 (?) PC workstationsMany gamesOpen every dayhttp://defrag.depaul.edu/ for more detailsStudents doing coursework have priorityAssessmentQuizzes – 15%Weeks 4, 6, FinalsReaction Papers – 15%Six 1-page papersStarting week 3Analysis Project – 30%Three 5-page papersWeeks 5, 7, and Finals (no final exam)Design Projects – 25%Two group projectsWeeks 7, 10Homework assignments – 10%Three assignmentsWeeks 2, 4, 8Participation / In-class Activities – 10%Reaction PapersGame syllabusGrand Theft Auto 3, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, or BullyHalf-Life or Half-Life 2Katamari Damacy or We Love KatamariAge of Mythology, Civilization IV, Lord of the Rings: Battle for Middle Earth (I or II), Total War(any) or WarCraft IIIGuitar Hero, Guitar Hero II, or Dance Dance Revolution (any)Gears of War, Dead Rising, Rainbow Six: Vegas, or Ghost Recon: Advanced Warfighter (XBox 360 only)Submit a one-page reaction paperShould be tied to our readings and in-class discussionAnalysis ProjectIn-depth study of one computer / video gameThree different anglesRulesPlayCultureAnalysis Project Milestones1/10 (a week from today)Pick game1/31Rules paper2/19Play paper3/16Culture paperHard copy in class andSubmitted to turnitin.comDesign ProjectsTwo team projectsI will assign teams (randomly)Project #1design a card gameProject #2design a game levelWhat to do now?Get the bookif you haven't alreadyGet a deck of cards and a pair of diceRead the bookCh. 1-10 plus essaysby MondayStart thinking about what game you want to studyGames and PlayWhat is this all about?Should we care?What can we hope to learn by studying games and play?Three answersdesign: we will be better able to design new gamesappreciation: we will be better able to appreciate this media formcritical study: we will be better able to see how games give us insight into societyWhy do we play?Many approaches to this questionevolutionarypsychologicalsociologicalcultural/historicalA Working HypothesisPlay is the exercise of our physical and mental capacities in a constrained, low-risk environmentTo play is to learn to get better at somethingin an environment of reduced stressEvolution has wired us to enjoy playingso that we work to master skillsso that we learn a skill in a safe environment before needing it in a high-stakes oneRequirementsPlay must be low riskwar is high riskchess is low riskPlay must be constrainedrules for what is and is not part of the gamePlay must provide feedbackotherwise no learning is possibleCharacteristics of Playclearly separated from real lifeprimary outcomes non-consequentialfreely engagedgoverned by agreed-upon rulesExamplesTag, "House", "Cowboys and Indians"Chess, Monopoly, Old MaidUnreal Tournament, SimsGötterdammerung, HamletPlay GamePlay as part of a gamea football "play"Play activities that aren't game-likeplaying "house"CharacteristicsGame-like (ludus)Beginning and endFixed rulesCentral objectivePlay-like (paidea)No game objectiveRules may be improvised and
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