DOC PREVIEW
DePaul GAM 224 - Introduction

This preview shows page 1-2-3-23-24-25-26-46-47-48 out of 48 pages.

Save
View full document
View full document
Premium Document
Do you want full access? Go Premium and unlock all 48 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 48 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 48 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 48 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 48 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 48 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 48 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 48 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 48 pages.
Access to all documents
Download any document
Ad free experience
View full document
Premium Document
Do you want full access? Go Premium and unlock all 48 pages.
Access to all documents
Download any document
Ad free experience
Premium Document
Do you want full access? Go Premium and unlock all 48 pages.
Access to all documents
Download any document
Ad free experience

Unformatted text preview:

IntroductionOutlineMeContacting meIntroductionsClass OrganizationResources: ReadingsResources: Game PlayVolunteersResources: InformationResources: Submit HomeworkResources: Analysis PapersResources: Game LabAssessmentReaction PapersAnalysis ProjectAnalysis Project MilestonesDesign ProjectsWhat to do now?Games and PlayWhy do we play?A Working HypothesisRequirementsCharacteristics of PlayPlay  GameCharacteristicsDefinitionDesignDesigning a GameMeaningful PlaySlide 31ChoiceDecomposing choiceBreakdowns of InteractionBoundaries"Magic Circle"EnteringLusory AttitudeExampleBoundary-challenging gamesGame DesignSystemsImportantSystems at Different LevelsWhere do we go from here?Primary SchemasOur UnitsMondayIntroductionRobin BurkeGAM 224Winter 2007OutlineIntroductionsClass organizationResourcesAssessmentReaction papersAnalysis projectDesign projectGames and playDesignMeaningful PlayChoiceThe Magic CircleSystemsPrimary SchemasRulesPlayCultureMeProfessor Robin BurkeHelped create the new GAM degreeDesigned this classGot A&L credit for this classOther classesGAM 206: History of GamesGAM 376: AI in Computer GamesGAM 378: Strategy Games ProgrammingButnot a game developer by training or experienceBackground in artificial intelligence•e-commerce and information retrievalContacting meEmail is best[email protected]I am not on campus every dayWhen I am on campus, I am not always in my officeOffice hoursOffice: 45310:30 – 12:00 pm M/Walternate hours possible – just ask!IntroductionsNameMajorFavorite computer (or non-computer) gameClass OrganizationStudying gamesas designed systemsas interactive experiencesas cultural artifactsFun!Also, workQuite a bit of writingResources: ReadingsTextSalen & Zimmerman, "Rules of Play"excellent textWe will draw heavily on the book•you are expected to do the reading before classChapters are shortWe will skip around a bitA few other online readingsResources: Game PlayGame play materialsdeck of cardspair of dicepaper and pencilbring to class!There may be unscheduled game play activitiesVolunteersI will send out an email asking for game play volunteersyour job will be to demonstrate a game during class•not requiredI'll need 8-10 over the course of the quarterResources: InformationCourse web site(run by me)http://josquin.cs.depaul.edu/~rburke/courses/w07/gam224/Contains•lecture notes•homework assignments•quarter schedule•links to readings•the most up-to-date infoButsite not up yetResources: Submit HomeworkCourse On-Line site(run by CTI)•http://dlweb.cti.depaul.edu/Contains•homework submission links•gradesResources: Analysis Papersturnitin.com(contracted by DePaul)http://www.turnitin.com/Contains•plagiarism checker•all Analysis Papers to be submitted hereMore details later in the quarterResources: Game Lab7th floor, Rm 710CTI Console LabConsoles•XBox, PS/2, GameCube•XBox 360s•PS/3, Wii, when we can get them.Many games9th floor, Rm 920PCs•16 (?) PC workstationsMany gamesOpen every dayhttp://defrag.depaul.edu/ for more detailsStudents doing coursework have priorityAssessmentQuizzes – 15%Weeks 4, 6, FinalsReaction Papers – 15%Six 1-page papersStarting week 3Analysis Project – 30%Three 5-page papersWeeks 5, 7, and Finals (no final exam)Design Projects – 25%Two group projectsWeeks 7, 10Homework assignments – 10%Three assignmentsWeeks 2, 4, 8Participation / In-class Activities – 10%Reaction PapersGame syllabusGrand Theft Auto 3, Grand Theft Auto: Vice City, Grand Theft Auto: San Andreas, or BullyHalf-Life or Half-Life 2Katamari Damacy or We Love KatamariAge of Mythology, Civilization IV, Lord of the Rings: Battle for Middle Earth (I or II), Total War(any) or WarCraft IIIGuitar Hero, Guitar Hero II, or Dance Dance Revolution (any)Gears of War, Dead Rising, Rainbow Six: Vegas, or Ghost Recon: Advanced Warfighter (XBox 360 only)Submit a one-page reaction paperShould be tied to our readings and in-class discussionAnalysis ProjectIn-depth study of one computer / video gameThree different anglesRulesPlayCultureAnalysis Project Milestones1/10 (a week from today)Pick game1/31Rules paper2/19Play paper3/16Culture paperHard copy in class andSubmitted to turnitin.comDesign ProjectsTwo team projectsI will assign teams (randomly)Project #1design a card gameProject #2design a game levelWhat to do now?Get the bookif you haven't alreadyGet a deck of cards and a pair of diceRead the bookCh. 1-10 plus essaysby MondayStart thinking about what game you want to studyGames and PlayWhat is this all about?Should we care?What can we hope to learn by studying games and play?Three answersdesign: we will be better able to design new gamesappreciation: we will be better able to appreciate this media formcritical study: we will be better able to see how games give us insight into societyWhy do we play?Many approaches to this questionevolutionarypsychologicalsociologicalcultural/historicalA Working HypothesisPlay is the exercise of our physical and mental capacities in a constrained, low-risk environmentTo play is to learn to get better at somethingin an environment of reduced stressEvolution has wired us to enjoy playingso that we work to master skillsso that we learn a skill in a safe environment before needing it in a high-stakes oneRequirementsPlay must be low riskwar is high riskchess is low riskPlay must be constrainedrules for what is and is not part of the gamePlay must provide feedbackotherwise no learning is possibleCharacteristics of Playclearly separated from real lifeprimary outcomes non-consequentialfreely engagedgoverned by agreed-upon rulesExamplesTag, "House", "Cowboys and Indians"Chess, Monopoly, Old MaidUnreal Tournament, SimsGötterdammerung, HamletPlay  GamePlay as part of a gamea football "play"Play activities that aren't game-likeplaying "house"CharacteristicsGame-like (ludus)Beginning and endFixed rulesCentral objectivePlay-like (paidea)No game objectiveRules may be improvised and


View Full Document

DePaul GAM 224 - Introduction

Download Introduction
Our administrator received your request to download this document. We will send you the file to your email shortly.
Loading Unlocking...
Login

Join to view Introduction and access 3M+ class-specific study document.

or
We will never post anything without your permission.
Don't have an account?
Sign Up

Join to view Introduction 2 2 and access 3M+ class-specific study document.

or

By creating an account you agree to our Privacy Policy and Terms Of Use

Already a member?