SimulationOutlineRules paperRewritesProblemsThesisFocusFocus cont'dProofreading#1 TipSchemasPlay paperSlide 13Simulation IIImaginary realismMappingMapping cont'dBasic factExample: HaloGame physicsNatural?Simulation focusSimulation focus cont'dExampleScriptingSlide 26Slide 27Advantages of scriptingDisadvantages of scriptingSlide 30Slide 31Benefits of simulationDisadvantages of simulationDesign decisionSlide 35Simulation #1Simulation #2Simulation #3Simulation #4Level of detailThe role of simulationRealism over all?WednesdaySimulationRobin BurkeGAM 224OutlineAdminRules paperPlay paperSimulationRules paperGradesA: -B: BBB++--C: CCC--D: DDRewritesMustRW grade orC- or belowMayanybodybut grade is not guaranteed to go upCannotif no original paperRewrite due date3/7Must submit original graded assignment•and new hard copyAs well as to turnitin.comGrading(2 * rewrite_grade + original_grade) / 3example: Rewrite = A, Original = C-(2*4 + 1.67) / 3 = 3.22 = B / B+ProblemsCitationCorrect•Grand Theft Auto III Rockstar Games, 2001, Playstation 2.•Katie Salen and Eric Zimmerman, Rules of Play: Game Design Fundamentals (Cambridge, MA: MIT Press, 2004), 390.•Blizzard Entertainment, "Honor System F.A.Q" http://www.worldofwarcraft.com/pvp/honor-system-faq.html . (Accessed 5 February 2007.)Incorrect•anything else2nd citation•none necessary for the game•Salen and Zimmerman, 232.•"Honor System F.A.Q"Unsupported assertions"World of Warcraft is the most popular MMORPG ever."Might be true•needs to be supported with a citation – according to whom?ThesisMore specific is betterBlah•"Halo 2 shows a lot of emergence."Better•"The weapons systems in Halo 2 are tightly coupled with many aspects of the game generating emergent gameplay at both the strategic and tactical levels."In many casesthe conclusion of the paper contained a good thesis statementgrab this and put it in frontFocusDo not "brain dump"the description of the game's premise•should be just enough to get the reader started•should focus on those areas that matter for your argumentExampleUnfocused•"Madden has rules about .... [2 pages of description]"Focused•"The main conflicts in Madden are set up by the standard rules of NFL football and the operational rules for controlling the game.... [2 or 3 paragraphs about these rules]"Warning signYour paragraphs are too long•10 lines maximum•otherwise you probably don't know what your point isMany papers had this problemFocus cont'dA 5-page paper is very shortYou cannot argue persuasively for more than one or two pointsMany papers tried to do too muchevery conflict in a gameevery game theoretic decisionPick the most significant points that support your caseargue them in depth with concrete examples from the gameDon't slavishly follow my outlinesif it doesn't apply, don't mention itProofreadingThe spellchecker is no substitute for human judgmenttheir (belonging to them)there (location reference)#1 TipRead your paper out loudYou will learnif your overall argument holds togetherif your syntax is garbledif you are rambling on and onif your transitions are abruptSchemasEmergence≠ finding two object coupled together≠ complex gameplayyou are looking for a system in which one object / behavior / variable is highly coupled to many other thingsyou are looking for the whole being greater than the sum of the parts•if the parts are themselves complex, it is a tougher argumentGame theory≠ finding decisions that balance risk / reward what is the larger system of such decisions?how does the player learn about the risks and rewards?Conflict≠ identifying one or two types of conflict that are presentwhat is the system of conflict?how do different types of conflict interact?Information≠ what forms of information there are what is the underlying system of hiding and revealing?what are the costs/payoffs of learning something?Play paperDue in two weeks2/19No rewritesSchemasExperiencePleasureMeaningNarrativeSimulationSocial PlaySimulationGames simulate real-world activitiessports gamesracing gameshistorical gamesCentral ideamapping between the game and the real-world activitySimulation IIGames also simulate fantasy and fictional activitiesany RPGmost FPSCentral ideamapping between the game and...Imaginary realismGames (like other fictional creations)require "willing suspension of disbelief"we agree to be lied to(why is that?)We expect of a realistic game that it be internally consistent•we expect "physical" laws to be the same everywherethat its deviations from our consensus reality to be explained•we can learn what "physics" is in this worldMappingSimulation is a mapping between a representation in the gamean aspect of reality or some imagined realityThe mapping will be incompletethe game may leave out inconvenient or boring partsthe game may include improbable situations for gameplay reasonsExamplerealistic healing from wounds is slowan announcement is heard on the radio just when you come in the roomyou can't take over enemy buildings, you have to destroy themMapping cont'dThe mapping will be inexactthe game may exaggerate the physics for effect or gameplaythe game may (will) abstract from physical reality for practical reasonsExamplebasketball players jump incredibly highcrates can be destroyed but not doors or wallsBasic factAll physics is simplificationcomplex multi-body physical simulations are too slowreality is chaoticlimits to what can be rendered graphicallyExample: HaloWhat happens when a grenade explodes?do we simulate the ignition and rapid oxidation of explosives, pressure waves, metal shear and shrapnel trajectories?do we simulate concussion injuries, soft tissue damage, and bone trauma?Game physicsPhysics = the evolution of the game statewe want the player to feel as though there is a real world in the gamethe game state must be complexits evolution must seem naturalthe player's control over it should seem naturalNatural?Games are profoundly unnaturalAliens? Psychic powers? Controlling a civilization over centuries?Imaginary realismwhatever is
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