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Penny press
Penny press was filled with popular news Advertisements became popular to off-set costs Showcased middle class goods for purchase
Gerbner's model of communication
• News is bias because of the source that you are getting your news from, weather it be from CNN or Fox News.
"Tragedy porn"
• Surveillance function that appeals to our biological imperative to pay attention to things that could hurt us. We want to protect ourselves.
Framing
- how it is presented.  • Writers and editors must choose how to "package" the story in order to satisfy a number of demands
Achievement gap and SES
• Children from families with low social economic status (SES) did not perform as well in school as those from high SES
Sesame Street and cognitive learning
• Sesame Street was created to prepare children to be able to come into school with the ability to achieve more • Sesame Street taught letters, numbers, shapes, reasoning, problem solving, physical environment and social environment
Mr. Roger's Neighborhood and affective learning
affective- self-esteem, awareness of others, imagination, community • Effects: 23+ studies show that • Kids watching had higher self-esteem • more imaginative play • cooperation
Social Learning Theory
• Albert Bandura • Vicarious Experience- the notion that humans can experience the world through observing rather than through direct experience.
Social Learning Theory Modeling
• Attention • Retain • Reproduce • Motivation • witness consequences  • Reward and punishment • Attractiveness of the reward or punishment
Positives of Video Games
• Minimally invasive surgery  • Memory and hand/eye coordination • Real world job skills (WoW) • Coordinating people • Delegation • Communicating using technology across many different genders, ethnicities and age groups
Negatives of Video Games
• Mortal Kombat caused the first view ratings for video games • Social Learning Theory
Displacement hypothesis
• Time spent engaging in an activity necessarily results in less time spend engaging in other activities
Facebook and learning
• Class Facebook • can increase affective and cognitive learning • Students are engage with course material at their own time in their own space
Media Use and GPA
No Exposure- Good GPA Low Exposure- Better GPA High Exposure- Really Bad GPA
Online education
• Massive Open Online Courses  • iTunes U • Online Classes and degrees
Need for relatedness
Maslow Hiearchy of needs... People need a sense of relatedness, and using Social Media fulfills that.
Robert Putnam
Media has reduced social interactions among people
Problem With Online Learning
Motivation
Barry Wellman
Media helps bring people together.
Social Networking Sites (SNS)
web based services that allow people to... Construct a profile, and connect with other users.
Goldilocks effect
Linear effect with the number of friends on a Social Network and Popularity.  More=popular Less=non popular
Social presence
relates to how much intimacy or closeness we can achieve using technology
Impression management
influence the observations and opinions of others about something
Self-presentation
is behavior that attempts to convey some information about oneself or some image of oneself to other people
Haptic communication
nonverbal communication and the way by which people and other animals communicate via touching
Cues-filtered-out perspective
they leave out important nonverbal codes. No gestures, facial expression, eye contact, body movement, or paralanguage
What makes something newsworthy
• Timeliness What is happening in the news right now • Prominence Social importance or how famous the person is • Proximity Where the event is taking place and how close you are in relation to the even How close it hits to home, personally. • Consequence If it has a great conseque…
Social Information Processing Theory
how people get to know one another online, without nonverbal cues, and how they develop and manage relationships in the computer-mediated environment
Hyperpersonal relationships
are relationships formed primarily through Electronically Mediated Communications (EMC)
Agenda Setting
• Agenda setting establishes the salient issues or images in the minds of the public
Citizen Journalism
• An individual, usual an amateur, who reports on the events and stories around them using some sort of communication technology.
Collaborative Journalism
multiple reporters or news organizations, without affiliation to a common parent organization, report on and contribute news items to a news story together
Equivocality
(it has more than one potential meaning or interpretation)
Media Richness Theory
some channels are better for some messages
Rich Channel
"rich" in the number of cues avail- able for communication
Lean Channel
"lean" in the number of cues available for communication)

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