Unformatted text preview:

MIT OpenCourseWare http://ocw.mit.edu 4.500 Introduction to Design Computing Fall 2008 For information about citing these materials or our Terms of Use, visit: http://ocw.mit.edu/terms.Solid Modeling Operations, Translations and Objects 4.500 – MIT Prof. Larry Sass 1Solid Modeling is a System of Assembled Primitives Cylinder Cone Torus Square Wedge Sphere 4.500 – MIT Prof. Larry Sass 2Coordinate Systems 0,10,10 0,10,0 10,0,10 10,10,10 0,0,10 UCS User Coordinate 10,10,0 System z y 0,0,0 10,0,0 x 4.500 – MIT Prof. Larry Sass 3Coordinate Systems UCS User Coordinate System 4.500 – MIT Prof. Larry Sass 4Direction of Faces 1 2 3 4 4.500 – MIT Prof. Larry Sass 5Extrusion 4.500 – MIT Prof. Larry Sass 6Revolution 4.500 – MIT Prof. Larry Sass 7Boolean Operations Union British Mathematician George Boole Subtraction Intersection 4.500 – MIT Prof. Larry Sass 82D Projections 94.500 – MIT Prof. Larry SassSolid Modeling Problems (Large computer models) • Slow • Solid Modeling is Hard to Manipulate • Data Representation is heavy Solution • Reduce amount of geometry • Subdivide Geometry Good Computer Modeling • Select Key Places to Model in Detail • Break parts into layer understandable categories • Hide often to check for intersections • Accuracy = Reality 4.500 – MIT 10 Prof. Larry


View Full Document

MIT 4 500 - Solid Modeling

Download Solid Modeling
Our administrator received your request to download this document. We will send you the file to your email shortly.
Loading Unlocking...
Login

Join to view Solid Modeling and access 3M+ class-specific study document.

or
We will never post anything without your permission.
Don't have an account?
Sign Up

Join to view Solid Modeling 2 2 and access 3M+ class-specific study document.

or

By creating an account you agree to our Privacy Policy and Terms Of Use

Already a member?