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UMBC CMSC 331 - Abstract Classes and Interfaces

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130-Oct-03Abstract ClassesAbstract Classesand Interfacesand Interfaces2Abstract methods You can declare an object without defining it: Person p; Similarly, you can declare a method without defining it: public abstract void draw(int size); Notice that the body of the method is missing A method that has been declared but not defined is an abstract method3Abstract classes I Any class containing an abstract method is an abstract class You must declare the class with the keyword abstract: abstract class MyClass {...} An abstract class is incomplete It has “missing” method bodies You cannot instantiate (create a new instance of) an abstract class4Abstract classes II You can extend (subclass) an abstract class If the subclass defines all the inherited abstract methods, it is “complete” and can be instantiated If the subclass does not define all the inherited abstract methods, it too must be abstract You can declare a class to be abstract even if it does not contain any abstract methods This prevents the class from being instantiated25Why have abstract classes? Suppose you wanted to create a class Shape, with subclasses Oval, Rectangle, Triangle, Hexagon, etc. You don’t want to allow creation of a “Shape” Only particular shapes make sense, not generic ones If Shape is abstract, you can’t create a new Shape You can create a new Oval, a new Rectangle, etc. Abstract classes are good for defining a general category containing specific, “concrete” classes 6An example abstract class public abstract class Animal {abstract int eat();abstract void breathe();} This class cannot be instantiated Any non-abstract subclass of Animal must provide the eat() and breathe() methods7Why have abstract methods? Suppose you have a class Shape that isn’t abstract Shape should not have a draw() method Each subclass of Shape should have a draw() method Now suppose you have a variable Shape figure; where figure contains some subclass object (such as a Star) It is a syntax error to say figure.draw(), because the Java compiler can’t tell in advance what will be in the figure variable Solution: Give Shape an abstract method draw() Now the class Shape is abstract, so it can’t be instantiated The figure variable cannot contain a (generic) Shape, because it is impossible to create one Any object (such as a Star object) that is a (kind of) Shape willhave the draw() method The Java compiler can depend on figure.draw() being a legal call and does not give a syntax error8Interfaces An interface declares (describes) methods but does not supply bodies for them interface KeyListener {public void keyPressed(KeyEvent e);public void keyReleased(KeyEvent e);public void keyTyped(KeyEvent e);} All the methods are implicitly public and abstract You can add these qualifiers if you like, but why bother? You cannot instantiate an interface An interface is like a very abstract class—none of its methods are defined An interface may also contain constants (final variables)39Designing interfaces Most of the time, you will use Sun-supplied Java interfaces Sometimes you will want to design your own You would write an interface if you want classes of various types to all have a certain set of capabilities For example, if you want to be able to create animated displays of objects in a class, you might define an interface as: public interface Animatable {install(Panel p);display();} Now you can write code that will display any Animatable class in a Panel of your choice, simply by calling these methods10Implementing an interface I You extend a class, but you implement an interface A class can only extend (subclass) one other class, but it can implement as many interfaces as you like Example: class MyListenerimplements KeyListener, ActionListener { …11Implementing an interface II When you say a class implements an interface, you are promising to define all the methods that were declared in the interface Example: class MyKeyListener implements KeyListener {public void keyPressed(KeyEvent e) {...};public void keyReleased(KeyEvent e) {...};public void keyTyped(KeyEvent e) {...};} Now you can create a new MyKeyListener12Partially implementing an Interface It is possible to define some but not all of the methods defined in an interface: abstract class MyKeyListener implements KeyListener {public void keyTyped(KeyEvent e) {...};} Since this class does not supply all the methods it has promised, it is an abstract class You must label it as such with the keyword abstract413What are interfaces for? Reason 1: A class can only extend one other class, but it can implement multiple interfaces This lets the class fill multiple “roles” In writing Applets, it is common to have one class implement several different listeners Example:class MyApplet extends Appletimplements ActionListener, KeyListener {...} Reason 2: You can write methods that work for more than one kind of class14How to use interfaces You can write methods that work with more than one class interface RuleSet { boolean isLegal(Move m, Board b);void makeMove(Move m); } Every class that implements RuleSet must have test methods class CheckersRules implements RuleSet { // one implementationpublic boolean isLegal(Move m, Board b) { ... }public void makeMove(Move m) { ... }} class ChessRules implements RuleSet { ... } // another implementation class LinesOfActionRules implements RuleSet { ... } // and another RuleSet rulesOfThisGame = new ChessRules(); This assignment is legal because a rulesOfThisGame object is a RuleSet object if (rulesOfThisGame.isLegal(m, b)) { void makeMove(m); } This method is legal because, whatever kind of RuleSet object rulesOfThisGameis, it must have isLegal and makeMove methods15instanceof instanceof is a keyword that tells you whether a variable “is a” member of a class or interface For example, ifclass Dog extends Animal implements Pet {...}Animal fido = new Dog(); then the following are all true: fido instanceof Dog fido instanceof Animal fido instanceof Pet instanceof is seldom used When you find yourself wanting to use instanceof, think about whether the method you are writing should be moved to the individual subclasses16Interfaces, again When you implement an interface, you promise to define all


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UMBC CMSC 331 - Abstract Classes and Interfaces

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