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FSU LEI 3420 - Test 1

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Recreation Activity LeadershipStudy Guide – Test 1You will need to read your text book chapters 1 – 5.Review all of the Power Points that we covered in class. They are all posted on your Blackboard.I would pay close attention to the following terms and concepts.Play Spirit- an innate part of human nature, give it to others as well as to ourselvesBig Fun- A Situation can always be made more fun, give people the best play experience possible, this is also called Play Efficiency or Optimum PlayThe Playful Path- When you choose to work with play, path of self-development, grow and improve ourselves by serving others, stay on the path and have fun Learning to Lead- Move from unconscious incompetence to unconscious competence-Unconsciously Incompetent- Comfortable, blissfully ignorant, weak place, at mercy of universe-Conscious Incompetent- You know you don’t know, feelings of anxiety and frustration-Consciously Competent- Know you have to practice, frequent experiences of fun and satisfaction, reasonably safe place-Unconsciously Competent- Becomes the norm for you, lead without thinking (don’t become complacent!)Complex Learning- “the work of the child” and the primary way that children interact in the world, Skill Development, Learning to catch a ball or ride a bikeSocial Learning- Playing doctor or learning to take turns. Competitive and Cooperative behaviors, maintaining a sense of wonder keeping your inner child alive.Self-Esteem- Learning to “Believe we can” The ability to change, to risk, to flex, to adapt, to roll with punches in a rapidly changing world, Contribution to stress reduction, laughter healing toolsHigh-Tech and High-Touch- No need for computer, “High-touch” thru environmental education, adventure-risk activities, social games and hugs; Problem solving skillsSense of Community- Play has the ability to bring us together in more caring, trusting and communicative ways; connects families, friends and neighborsElements of the Play Experience- Al 5 of these elements interact with one another and need to be taken into account if the facilitation of the playfulness is to occur-The Players- People who participate in the game-The Games- the structure, the activity & set of interactions that happen when we play-The Setting- Physical Environment in which the game takes place-The Situation- Mental-emotional environment in which the game takes place-The Leader(s) - Whoever happens to be making a contribution to making the game workEnthusiasm- Showing enthusiasm really is sharing ourselves, your enthusiasm can inspire others; Enthusiasm derives from the Greek word en theos which means “the spirit of g-d” (theos) and “within” (en); Do this by, Cheering, Singing, Getting close together, moving energeticallySafety- Most important thing we do is to ensure safety, Have safety plans ready (“time outs”); Being Safety Conscious allows for FREEDOM which maybe the Essential element of Play-Physical Safety- Anticipate Hazards in the setting or with players, Minimize the Risk-Psychological Safety- Feel safe, Relaxed, Can Open up, Step aside to talk something over to fix an issue, no embarrassmentManage safety by planning with Game Selection, Sequence, Anticipation, Planning, and EmpowermentThe Play Community- One of the primary goals of a play leader is to establish a sense of CARING COMMUNITY (agreeing that we are ALL playing together);-Emphasize teamwork & Share the power- rule suggestions, help with equipment, demonstration, sharing responsibility for safety-Emphasize Play as Communication & Communications as Facilitating Playfulness- It’s ok not to be perfect, try your best, Both Verbal and Nonverbal cues to be positive and that everyone can play-Emphasize Involvement & Participation- Some Level of Challenge; modify the rules to allow everyone to playFacilitation- “Making it easy” for people to play; power comes from relationship established with players, not whistle. -Fun Begins with you-Can’t take anyone anywhere you aren’t willing to go yourselfCommunicationThe 4 P’s of getting a game going- -Purpose- What’s the group’s purpose? What do you want to have happen?-Planning- 5 Elements of the Play experience; over plan with flexibility, give everyone enough time to be in the moment -The Player- Games are to serve the players, what do them need/interests/expectations?-The Situation- Context in which you’re playing? Required, Time Constraint, Part of Larger event, Sponsor?-The Setting-Physical Environment of Play, Size, type of surface, clean, security, unlocked or reserved?-The Game- Tools that serve people, Know energy level needed, competitive or cooperative, what mood are they conveying?-The Leader- Confidence and Experience, Practiced?, Time table for activity? Simple or complex?-Preparation-Gathering – Equipment or Boundaries, Signage, Number of People, Volunteers?, Shade/Water; ALWAYS get to location ahead of time-Testing- Practice, Eye Contact and Confidence, Anticipate worse case scenario-Setup- Arrangement for Maximum fun, Make a Map/floor plan, Get there early-Presentation-Recruiting- Wanderers, Sideline Hangers, Those that don’t know how to join and those who are positive they don’t want to play YOU WILL HAVE ATO INVITE THEM; Welcome , humor, guilt trip (PARENTS ONLY), blob tag, etc.-Focusing- Needed for Collective Play energy; Achieved by huggles, Freeze & melt, Whisper, Hanky in the air, if you hear my voice…-ExplainingFlow- High level of enjoyment, interaction and arousal, main goal as a play leader. Getting playful focus allows for collective play energy, FUN ZONEHigh/Low Visibility--High Visibility- Need to be recognized as leader to focus attention of the group, gather them together, explain rules and safety-Low Visibility- become the process manager helping the group to figure out the answers, Know when to step up and when to step downClock Time- Externally imposed time, end at a “natural” upbeat pace; End Emotionally well, plan your ending so it’s not abrupt Recreation Categories-Art- Method of Self Expression thru visual factors arranged to satisfy the needs of the person who forms and creates themCrafts- Represent a particular mode of expression and are a vehicle for the inherently human desire to manipulate, fabricate, or experience the satisfaction of creativityDancing- Any Rhythmic movement, gross or fine, that is sustained by a regular tempo, beat or musicEducation- Institutional Activity where the


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