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Study Guide – Activities Analysis – Exam 2LEI3420Qualities of a good game- Attractiveness- the kind of excitement that draws you to a game, that makes you want to get involved.Accessibility- Openness to participation by as many and as varied a group of people as possible, not a lot of restrictions or barriers Simplicity- Complexity- a combination of simplicity (easily understood rules) and the possibility of complexity (strategies to win)What is a game? - A structured way to play-There are boundaries, things we do and don’t do-There is structure to achieve the “play experience”Transitions- Segueing, transition from one segment to another, plan out the play sessionVariation- Start with a regular game and then change it, KISS, Name it Combination- Usually involves numerous changes to both games and is often involves unanticipated surprises, (rock paper scissors tag)Innovation- refers to the development of a new and completely different game form, learning to change the rules and make up new games will teach all of us essential mental and emotional survival skillsAdaption- Usually change that is forced by circumstance, accounts for different ages and development levels, match between players needs and abilities, the modifications are normally to the key element of the gameElements of a game- Players- the one thing you have to haveGoal- the objective to be accomplishedStrategies- approaches to meeting the challenges and reaching the goalChallenge- the obstacles in achieving the goal of efforts that it takesRoles- the parts that the different players take on in the gameAction- the basic form of engagementInteraction- the relations of players to each other and the groupScoring- systems of gaining points toward the goalEnvironment- the place we play- the physical settingRules- the constraints and or agreements of playBoundaries- space and time limitationsEquipment- the materials we play withMovement- the way we can move in the gameFantasy- the imaginative context in which the game is playedRitual- the little things we say and do to frame the game such as coin toss bowing, handshakes, etc.Events – Why do it – (events or the big game) You can have a wider variety of games, play experience and types of people, you can have greater visibility for your efforts, it’s a chance to establish or reaffirm a sense of community, Chance to celebrate theme, event provides choices for people, reaffirm the “human” bonds that tie us together, celebrate differences, affirm wellness of playing together, chance to bring people in in the name of fun.The Fundamentals- Choosing appropriate areas (to avoid conflict between activities)- Walk the field for hazards- Centralize equipment- Create “Safe spaces” for people to enter and leave games.The players- How do we communicate with them?-Do we need to group them in some way?- More people, more levels of abilityThe situation- What is the focus of the event?- Standalone event or part of a larger one?- What is the overall purpose of the event?Setting- Is it a safe space?- Variety of spaces?- Benches, restrooms?- Level of maintenance? Games- Key thing to consider is that in events the size of games can vary greatly, it is important to have a variety of games, concept of “stations”, ever changing “Amorphous” stations.Leaders- Reinforce leadership principles, proper leadership training is essential, proper leadership-participant ratio to ensure safety and fun, Flow- Higher state of enjoyment, when people are having fun, facilitation of flow is the main goal of play leadership other than development in the play communityDiscipline-broad approach to creating positive behavior- General principles of discipline- Problem solving sanctions and solutions- Keep it tight at first and then relaxing them- Upfront expectations and limitations and boundaries and consequences- Be consistent- Deal one on one not in a groupIt- win-win self-esteem ideal, Can’t miss games- Like to play it a lot, involves lots of people, relatively simples rules and can be explained easily, lots of variations, with a simple twist can work for any age or ability- Quick line up- Rock paper scissors- Blob tag- Zoom Variations- Octopus- Smaugs Jewels- Parachute games- Snake in the grass- Tunnel tag

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FSU LEI 3420 - Study Guide

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