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UConn PSYC 1100 - Early Substance Consumption

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Early Substance Consumption and Problematic Use of Video Games in Adolescence Adélaïde Coeffec, Lucia Romo, Nathalie Cheze, Helene Riazuelo, Sophie Plantey, Gayatri Kotbagi, Laurence Kern Coeffec, A., Romo, L. Cheze, N., Riazuelo, H. Plantey, S., Kotbagi, G., Kern, L. (2015). Early substance consumption and problematic use of video games in adolescence. Frontiers in Psychology 6(501)Work Cited ●Sample consisted of 1423 French students, aged between 11 and 17 years, recruited from middle and high schools. ●Students participated voluntarily by completing an auto-questionnaire during school hours and asked to report their video game and substance consumption. Hypotheses: ●students who play more hours of video are more likely alcohol users. ●females gain more weight than males in their firs Significance of Study: ●Video games are known to affect young children and young adults’ behavior. ●In order to combat this issue, it would be useful to know if video games and substances (drugs, tobacco and alcohol) have a direct correlation. ●Finding: Students in the sixth grade have gotten drunk. 59.3% have been drunk before ○Average age of first time alcohol consumption-12.4 years old ■Implication: Students are more likely to start combining video games with alcohol. ●Finding: People who play lots of video games are more likely to consume alcohol IntroductionConclusionsMethods/Procedures●Students who were video gamers had a larger percent of alcohol than non video gamers (difference= 8.3% p = .04) ●Students who were video gamers are also more likely to dependent on alcohol as well Results●Popsjd ●Data was from a single, predominantly white university ●Number of people could have gave false answersLimitations●How does alcohol affect video gamers in countries with stricter alcohol laws? ●What video games increase the likelihood of drinking alcohol? ●Future


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UConn PSYC 1100 - Early Substance Consumption

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