Early Substance Consumption and Problematic Use of Video Games in Adolescence Ad la de Coeffec Lucia Romo Nathalie Cheze Helene Riazuelo Sophie Plantey Gayatri Kotbagi Laurence Kern Introduction Hypotheses students who play more hours of video are more likely alcohol users females gain more weight than males in their firs Significance of Study Video games are known to affect young children and young adults behavior In order to combat this issue it would be useful to know if video games and substances drugs tobacco and alcohol have a direct correlation Methods Procedures Conclusions Sample consisted of 1423 French students aged between 11 and 17 years recruited from middle and high schools Finding Students in the sixth grade have gotten drunk 59 3 have been drunk before Average age of first time alcohol consumption 12 4 years old Implication Students are more likely to start combining video games with alcohol Students participated voluntarily by completing an auto questionnaire during school hours and asked to report their video game and substance consumption Finding People who play lots of video games are more likely to consume alcohol Results Students who were video gamers had a larger percent of alcohol than non video gamers difference 8 3 p 04 Popsjd Limitations Data was from a single predominantly white university Number of people could have gave false answers Future Research Work Cited Coeffec A Romo L Cheze N Riazuelo H Plantey S Kotbagi G Kern L 2015 Early substance consumption and problematic use of video games in adolescence Frontiers in Psychology 6 501 How does alcohol affect video gamers in countries with stricter alcohol laws Students who were video gamers are What video games increase the also more likely to dependent on likelihood of drinking alcohol alcohol as well
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