CMSC 132 Object Oriented Programming II Object Oriented Design I Department of Computer Science University of Maryland College Park Object Oriented Design Goals Improve software design Reduce implementation effort Scalable to large software projects Try to take advantage of two techniques Abstraction Encapsulation Abstraction Abstraction Provide simple high level model of Physical entity Activity Helpful for managing complexity Enables information hiding Can change implementation representation Will not affect other software components Encapsulation Extension of abstraction Always abstract data function together Encapsulated entity Abstract Data Type ADT Examples List ADT May be implemented as array linked list etc Java collections library Benefits of Encapsulation Easier to make code modifications Due to information hiding Promotes code reuse Interface to data structure clearly defined Easier to reuse code Code reuse increases productivity Object Oriented Design View software as A collection of entities objects Functions associated with each object Communication between objects Exploits abstraction encapsulation Can rely on programming language support Object Oriented View Example problem description Thermostat uses dial setting to control a heater to maintain constant temperature in room Thermostat dial getTemperature Room heaterOn Heater History of Object Oriented Design Preceded by procedure oriented view Earliest approach to programming Uses procedure abstraction Similar to actual machine instructions Focus on control flow program scope Examples Fortran Cobol Pascal Basic Example Thermostat 1 Get room temperature 2 If temperature setting turn heater on 3 Else turn heater off 4 Goto step 1 OO Programming Languages Development history Simula Dahl Nygaard 1962 Modeling discrete event simulation Smalltalk Kay 1972 General programming C Stroustrup 1979 Manage complexity in huge software projects Java Gosling 1991 Designed for embedded processors Factors in Success of OO Design Growing demand More experience with large software projects Improvements in language design Made OO programming easier Improvements compiler technology Support more language features efficiently Improvements in hardware Handled inefficiencies in OO programming Made performance less critical Elements of Object Oriented Design Objects Entities in program Methods Functions associated with objects Classes Groups of objects with similar properties Inheritance Relationship between classes Objects Definition Entity that has state behavior and identity State data Properties possessed by object Current values of those properties Behavior methods How objects react to changes in state How objects interact with each other Identity references Mechanism to distinguish between objects Object Example Thermostat State DesiredTemp CurrentTemp HeaterState Behavior SetDesiredTemp TurnHeaterOn TurnHeaterOff Identity this Object Example Thermostat State Property Value o DesiredTemp integer 78 CurrentTemp integer 72 HeaterState boolean ON o Object State Properties Static unchanging May view as types Values Dynamic changes Within bounds set by properties Object Behavior Methods Procedures associated with object Specify behavior of objects Invocation sending message to object Example myThermostat setDesiredTemp 78 myThermostat turnHeaterOn myThermostat turnHeaterOff Method Types Accessor Return state information Mutator Modify state information Constructor Create initialize new object Destructor Remove object free up resources Object Identity How to distinguish between objects Reference variables Used in object oriented programming languages Points to objects Multiple variables may point to same object Reference Variables Example Identity Equivalence Whether two objects are equal Name equivalence Reference variables point to same object Content equivalence Objects from same class State in each object are identical Equivalence Example Name Equivalent Content Equivalent
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