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OSU CS 419 - LECTURE NOTES

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November 8, 2013 1 Where to Find More Information about Computer Graphics and Related Topics Mike Bailey Oregon State University 1. References 1.1 General Computer Graphics SIGGRAPH Online Bibliography Database: http://www.siggraph.org/publications/bibliography Edward Angel and Dave Shreiner, Interactive Computer Graphics: A Top-down Approach with OpenGL, 6th Edition, Addison-Wesley, 2011. 1.2 Math and Geometry Michael Mortenseon, Geometric Transformations for 3D Modeling, 2nd Edition, Industrial press, 2007. Gerald Farin, Curves and Surfaces for Computer Aided Geometric Design, 3rd Edition, Academic Press, 2001. Gerald Farin and Dianne Hansford, The Geometry Toolbox for Graphics and Modeling, AK Peters, 1998. 1.3 Shaders Mike Bailey and Steve Cunningham, Computer Graphics Shaders: Theory and Practice, Second Edition, CRC Press, 2012. Randi Rost, Bill Licea-Kane, Dan Ginsburg, John Kessenich, Barthold Lichtenbelt, Hugh Malan, and Mike Weiblen, OpenGL Shading Language, Addison-Wesley, 2009. (3rd Edition) Steve Upstill, The RenderMan Companion, Addison-Wesley, 1990. 1.4 Gaming http://gamedeveloper.texterity.com/gamedeveloper/fall2011cg#pg1 Jesse Schell, The Art of Game Design, Morgan-Kaufmann, 2008. David Hodgson, Bryan Stratten, and Alice Rush, Paid to Play: An Insider’s Guide to Video Game Careers, Prima, 2006. Alan Watt and Fabio Policarpo, Advanced Game Development with Programmable Graphics Hardware, AK Peters, 2005. Jacob Habgood and Mark Overmars, The Game Maker’s Apprentice, Apress, 2006. David Eberly, 3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics,November 8, 2013 2 Morgan Kaufmann, 2006. Alan Watt and Fabio Policarpo, 3D Games: Real-time Rendering and Software Technology, Addison-Wesley, 2001. Eric Lengyel, Mathematics for 3D Game Programming and Computer Graphics, Charles River Media, 2002. David Bourg, Physics for Game Developers, O’Reilly and Associates, 2002. Munlo Coutinho, Dynamic Simulations of Multibody Systems, Springer Verlag, 2001. Mark DeLoura, Game Programming Gems, Charles River Media, 2000. Mark DeLoura, Game Programming Gems 2, Charles River Media, 2001. Dante Treglia, Game Programming Gems 3, Charles River Media, 2002. Andrew Kimse, Game Programming Gems 4, Charles River Media, 2004. Kim Pallister, Game Programming Gems 5, Charles River Media, 2005. Mike Dickheiser, Game Programming Gems 6, Charles River Media, 2006. Scott Jacobs, Game Programming Gems 7, Charles River Media, 2008. Adam Lake, Game Programming Gems 8, Charles River Media, 2010. http://www.gamedev.net http://www.gamasutra.net http://www.yoyogames.com 2. Periodicals Computer Graphics and Applications: published by IEEE (http://www.computer.org, 714-821-8380) Computer Graphics World: published by Pennwell (http://www.cgw.com, 603-891-0123) Journal of Graphics, GPU, and Game Tools: published by Taylor Francis (http://www akpeters.com, 617-235-2210) Cinefex (http://www.cinefex.com, 951-781-1917)November 8, 2013 3 3. Professional organizations ACM ................ Association for Computing Machinery http://www.acm.org 212-869-7440 SIGGRAPH ..... ACM Special Interest Group on Computer Graphics http://www.siggraph.org 212-869-7440 IEEE ................. Institute of Electrical and Electronic Engineers http://www.computer.org 202-371-0101 IGDA ............... International Game Developers Association http://www.igda.org 856-423-2990 4. Upcoming Conferences ACM SIGGRAPH: 2014: Vancouver, BC – August 10-14 http://www.siggraph.org/s2014 2015: Los Angeles, CA – ?? ACM SIGGRAPH Asia: 2013: Hong Kong http://www.siggraph.org/asia2013 2014: Somewhere else in China (Bejiing? Shenzhen?) Game Developers Conference: 2014: San Francisco, CA – March 17 - 21


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