70 Cards in this Set
Front | Back |
---|---|
virtual
|
unknown sources online or in social networks
|
group influences
|
the sometimes not-so-subtle influences of family's and friends
|
strategy
|
is a planned way of doing something to accomplish some goal.
|
Product differentiation
|
a market place condition in which consumers do not view all competing products as identical to one another.
|
Product positioning
|
refers to the way a product is perceived by a consumer and can be represented by the number and types of characteristics they perceive.
|
perception
|
a consumers awareness and interpretation of reality. Viewed as subjective reality and ambiguous.
|
Reality
|
objective reality
|
perception process
|
sensing,organizing,reacting
|
sensing
|
a persons immediate response due to the 5 senses
|
organizing
|
assembling sensory evidence into something recognizable
|
reacting
|
reaction occurs as a response or behavior
|
Subliminal processing
|
refers to ways in which the human brain senses low-strength stimuli. Or stimuli that occur below level of conscious awareness.
|
Learning
|
refers to change in behavior resulting from the interaction between a person and stimulus.
|
sensation
|
describes a consumers immediate response to a stimulus within proximity.
|
webers law
|
states that as the intensity of the initial stimulus increases, a consumers ability to detect differences between two levels of the stimulus decreases.
|
JMD
|
Just Meaningful Difference, represents the smallest amount of change in stimulus that would influence consumers consumption and choice.
|
Classical conditioning
|
refers to a change in behavior that occurs simply through associating some stimulus with another that naturally causes a reaction.
|
Operant conditioning
|
involves applying reinforcement or punishment. voluntary behavior.
|
shaping
|
a process through which the desired behavior is altered over time in small increments.
|
instrumental
|
behavior is conditioned through reinforcement. ex) child being potty trained.
|
unintentional learning
|
consumers sense and react (respond) to the environment.
|
associative networks
|
sometimes referred to as semantic network, is a network of mental pathways linking all knowledge with memory. ex) family tree
|
Elaboration theory
|
refers to the extent to which a person continued processing a message even after she develops an initial understanding in comprehension stage. ex) connecting yourself in a situation.
|
schema
|
a portion of an associative network that represents a specific entity and thereby provides it with meaning.
|
scripts
|
schema representing an event. consumers derive expectations for service encounters form these scripts.
|
homeostasis
|
refers to the fact that the body naturally reacts in a way to maintain a constant normal bloodstream.
|
regulatory focus theory
|
following closely from the contrast between homeostasis and self improvement, puts forward the notion that consumers orient their behavior either through a prevention focus or a promotions focus.
|
Anticipation appraisal
|
focuses on the future and can elicit anticipatory emotions like hopefulness or anxiety.
|
Agency Appraisal
|
reviews responsibility for events and can evoke consequential emotions like gratefulness, frustration, guilt or sadness.
|
equity appraisal
|
considers how fair some event is and can evoke emotions like warmth or anger.
|
Outcomes appraisal
|
considers how something turned out relative to ones goals and can evoke emotions like joyfulness, satisfaction, sadness, or pride.
|
consumption process
|
need,want,exchange,costs and benefits, reaction, value.
|
need
|
necessity for something creates want.
|
want
|
specific desire that spells out at way consumers can go address a need.
|
exchange
|
giving up one thing for another
|
costs and benefits
|
the negative and positive results
|
anthropology
|
allow researchers to interpret the relationship between consumers and the thing they purchase,own, and activities participating in.
|
ethnography
|
involves analyzing the artifacts associated with consumption.
|
nethnography
|
applies ethnographic tools to study the behavior of online cultures and communities.
|
phenomenology
|
represents the study of consumption as a lived experience.
|
customer relationship management
|
CRM, customers form a relationship with companies as opposed to companies conducting individual transactions with customers.
|
cognition
|
the thinking or mental processes that go on as we process and store things that can become knowledge.
|
augmented product
|
original product plus the extra things needed to increase the value of consumption.
|
target mkt selection
|
signifies which mkt segment a company will serve with a specific marketing mix.
|
consumer behavior role in society/business
|
consumer behavior creates the society in which we live in and serves as an important input to public policy in a free society.
|
self conscious emotions
|
includes price, guilt, embarrassment, regret shame and hope.
|
explicit memory
|
when a consumer is repeatedly exposed and tries to remember info.
|
implicit memory
|
things that a person did NOT try to remember.
|
sensory memory
|
where we store what we encounter with our 5 human senses.
|
iconic storage
|
visual information as an exact representation of the scene
|
echoic storage
|
auditory information as an exact representation of sound.
|
Workbench memory
|
short term storage area in the memory system where info is stored and encoded for placement in long term memory and eventually retrieved for future use.
|
encoding
|
info is transferred from workbench memory to long term memory.
|
retrieval
|
info is returned back to workbench memory for further processing with limited capacity of 5-7 units of information.
|
long term memory
|
repository for all information that a person has encountered. with unlimited capacity and unlimited duration. Info is coded as semantic coding.
|
semantic coding
|
stimuli are converted to meaning that can be expressed verbally.
|
stakeholder types
|
customers,employees,owners,supplier, regulating agencies
|
secondary stakeholders
|
mass media, communities, trade organizations
|
product
|
not a collection of attributes but rather a potentially valuable bundle of benefits.
|
interpretive research
|
seeks to explain the inner meanings and motivations associated with specific consumption experiences.
|
qualitative research
|
includes case analysis, clinical interviews, focus group interviews
|
quantitative research
|
addresses questions about consumer behavior using numerical measurement and meaning that the consumer will simply choose a response among alternatives provided by the researcher.
|
consumer orientation
|
a way of doing business in which the action and decision making of the institution prioritize consumer value and satisfaction above all other concerns. Key concern to a business with market oriented culture.
|
utilitarian value
|
gratification derived from some thing that helps the consumer solve problems or accomplish tasks that are part of being a consumer. fulfill basic needs
|
hedonic value
|
is the immediate gratification that comes from experiencing some activity. fulfill desire for something.
|
utilitarian
|
clear rational explanation can be provided as well as provided a means to an end. ex) search engines
|
hedonic
|
emotional and subjective in nature, action can be difficult to explain objectively. Provides an end.
|
environment
|
people and groups who help shape a consumers everyday experiences.
|
personal
|
the consumer knows the people
|
impersonal
|
unknown people like celebrities
|