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MKTG 301: Test 2

consumer decision making process
1. problem recognition 2.information search 3. alternative evaluation 4.purchase(Acquisition) 5. post purchase behavior (Use and Evaluation)
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Problem Recognition
a. Consumers’ unmet needs b. Marketers can “create” a problem, (restless leg syndrome, etc) c. Marketers can “activate” a problem recognition
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Search (Strategies)
a. Shopping, gathering information, seeking b. “How does a Marketer assist in that search”
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Alternative Evaluation
-go out and search for a solution or product -compares brands that will solve the problem a. Choice between products
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Purchase [Acquisition]
a. Not just buying Acquiring solution to consumer problems other than just buying item. (Bartering, financing to vehicles, use of credit cards now registry.) Strategies for acquiring product
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Use and Evaluation
a. What is the after purchase marketing strategy b. Cognitive Dissonance – post purpose tension state i. Buyers remorse ii. Marketer raises expectation too high
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Theories of consumer behavior
1). Economic Man 2). Involvement theory 3). Social Theory
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Economic Man Theory [Rational Decision Maker]
a. Objective Criteria - Measurable, Numerical Ex purchase of car looking at objectives like miles on car, kbb resale. Looking at subjective such as color, who drives the type of car? b. Utility Maximizer - Get the product with the greatest benefit c. “Perfect Information” -All the information for comparative purposes Rational Vs. Emotional
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Involvement Theory [Active v. Passive Consumer]
a. Three Different Types of Decision Making Types (how much product information does the consumer have?)­ – Determines level of activity (how much brand information does the consumer have?) – Determines level of activity -Routine -Limited Problem Solving Extensive Problem Solving
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Routine
– Lowest Involvement – satisfied level of product and brand information Promotion Budget / Advertising Budget / Distribution Area 1. The lower involvement of consumer the less “personal selling” required 2. Broadcast Media – quick general information 3. Intensive – majority of market outlets
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Limited Problem Solving
Sufficient product information, limited brand information
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Extensive Problem Solving
– Highest Involvement – insufficient info on both Promotion Budget / Advertising Budget / Distribution Area 1. The higher involvement level the more “personal selling” expected 2. Print Media – more detail, read at length 3. Selective – specific market distribution
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Social Theory [Social Beings]
A. Macro Level Social Influences - large B. Micro Level Social Influences – smaller unit – interpersonal relations available
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Macro Level Social Influences - large
i. Culture – national character ii. Subculture – ethnic, age, geographic iii. Social Class – layer of society – upper class / middle class / lower class 1. Income 2. Occupation 3. Education Level
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CULTURE, SUBCULTURE AND SOCIAL CLASS INFLUENCE
a. Verbal and Nonverbal Communication b. Customs c. Values d. Lifestyles e. Media Habits f. Product References
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Micro-Level Social Influences
Reference Groups > Information Influence, Normal Influence, Identification Influence Opinion Leaders > Charismatic, Product Experts Role Models > ex. Bill Cosby pudding/jello cups, – celebrity status Family > Family Life Cycle, Household Role's > Purchaser User, Initiator (kids seeing McDonalds and initiating parents to go there)
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Marketing Information Systems (MIS)
1. Internal Accounting Component – Transactional data – sales, complaint, gathering of information 2. Marketing Intelligence Component – Environmental Scanning – monitoring trends and events 3. Marketing Research – deals with studies of specific “problems” related to marketing “Problem” is an unanswered question
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TYPES OF MARKETING RESEARCH PROBLEMS
1. Exploratory Research – preliminary research that brings the problem into greater focus 2. Descriptive Research – research that describes and existing state of nature a. Who, what, when, where, how, and why stuff… 3. Experimental Research – deals with cause and effect relationships 4. Predictive Research – trying to predict some future event – surveys of buyer intentions
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SECONDARY INFORMATION SOURCES AND PRIMARY INFORMATION
1. Secondary Information Source – second hand, information that already exists 2. Primary Information Source – self gathered information
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Secondary Information Source
a. Internal Records – b. Business Publications – c. Government Agencies – Census Bureau, “Demand of Day-Care” example d. Trade and Professional Organizations e. Research Consulting Firms –
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Primary Information Source – self gathered information
Qualitative Research Methods- i. open ended, what is being said, reactions, feelings, themes, etc v. Quantitative Research Methods i. measurable, statistics, means, percentages
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Qualitative Research Methods
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Qualitative
1. Focus Groups – 2. Depth Interviews – 3. Projected Techniques – useful to get to the latent motives 4. Observation Techniques - HYBRID, both their shoes”
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Focus Group
a. 5-12 people, small group discussion b. 1-2 hours c. video taped, nonverbal record, all the detail d. moderator – asks open ended questions
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Depth Interviews
a. 1 on 1 interview, may talk better alone b. highly skilled interviewer, (psychologist) c. 1-2 hours d. video taped
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Projected Techniques
a. articulate b. Manifest Motives – are conscious of, will admit to, can articulate and describe c. Word Association Test – d. Cartoon Frustration Test – fill in the dialogue bubble e. Story Completion Test – “instant coffee” example
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Observation Techniques
a. Observe, not question it b. More natural state c. Use of cameras – traffic patterns, what catches attention d. Physical Trace Evidence Analysis – examining used product e. Physiological Measurement – devices, f. Scanner – tracking products g. Mystery Shopper – human subjectivity h. Humanistic Inquire – “walk a mile in their shoes”
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Quantitative
1. Consumer Panels – (not a focus group) 2. Surveys – gather statistical data
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Consumer Panels
a. large representative sample of consumers b. record information about their behavior (Nielson Ratings) c. over a period of time – longitudinal studies
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Surveys
· Mail / E-mail Surveys · Telephone Surveys · Personal Interviews – set an appointment, face-to-face · Shopping Mall intercepts – Self-administered
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Survey Selection Criteria –
1) Total Cost – types of surveys cost more than others 2) Response Rate – might be worth incentive 3) Speed Factor – turn around on getting enough data 4) Amount of Data – keep it to 20 min 5) Respondent Control – instructions, control over respondent 6) Administrative Control – control over interviewer
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Validity
instrument measures what it is supposed to measure
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Reliability
– consistency in results with repeated administrations of the instrument
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Representativeness
ability to generalize the results to the greater population
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PRODUCT STRATEGY
-Total Product Concept -Packaging Functions
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Total Product Concept
1. Tangible Product – functional and aesthetic features of the product 2. Augmented Product – service and image extras 3. Generic Product – psychological and operational benefits of the product
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Packaging Functions
1. Product Protection – breakage, fresher, colder 2. Attention – 7 or 8 second to grab attention 3. Differentiation – “use packaging to make your product different” (class example: Leggs egg shape) 4. Target Marketing– does the design indicate something about the product, for men/women, etc 5. Information / Disclosure – packaging tells a story, “eco-responsible”, “old-world recipe”, “spring water”
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Package Functions
6. Safety / Liability – legal duty to warn of foreseeable dangers of using the product a. Caution coffee is hot, for ages 3 and up, small 7. Environmental Concern –environmental info 8. Cross-promotion – company to company, promoting company website 9. Additional Package Usage – jelly jar that can be used as a drinking glass once it’s empty 10. Innovation – class example “cereal with built in bowl”
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PRODUCT PORTFOLIOS
-Cash Cows -Stars -Question Marks -Dogs
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Cash Cows
o High market share relative to closest competitors o Low market growth rate – -mature products (class example: soup / Campbell’s Soup) -requires less money to maintain
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Stars
o High market share o High growth rate – - Requires more money to maintain
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Question Marks
(active market, but product is lagging behind / can it be fixed…?) o Low market share o High market growth rate
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Dogs
(generally a waste of time and money) o Low market share o Low market growth rate
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Product Strategy Alternatives
1. Market Penetration Strategy – current products ~> current markets 2. Market Development Strategy – current products ~> go after new markets 3. Product Development – new products ~> designed for current markets 4. Diversification – new products ~> go after new markets
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Idea Generation Step
a. Customers – asking customers what they want b. Employees – asking employees for new ideas c. Channel members – active retailers asking manufacturers for new product d. Government – patent office, grants for new technology
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NEW PRODUCT DEVELOPMENT PROCESS
helps to decrease the risk 1. Idea Generation Step – (Marketing Research) (“numbers game”) 2. Screening - 3. Concept Testing -testing the idea (still no new product made) 4. Business Analysis –
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Screening
a. Top Management Involvement i. Determine “Strategic Fit”
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Concept Testing Testing for adoption / diffusion determinants
a. Testing for adoption / diffusion determinants Adoption – process that individuals go through in accepting something new 1. Awareness ~> Interest ~> Trial ~> Adoption Diffusion – when an entire society adopts something (e-mail) Relative Advantage –the advantage of using the new product Perceived Complexity – difficulty of a new product
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Concept testing
Compatibility – technology, issues, values, lifestyles, (hybrid cars, direct deposit) Observability – [visibility factor] – people walking around with iPods Trialability – extent of which the new product can be tried on a risk free basis Monetary Costs – what are people willing to pay…? Acceptable price
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Business Analysis
-Break Even Analysis -Estimates of Market Potential -Development-limited production -Optional – Test Marketing
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Break Even Analysis
TOTAL FIXED COST DIVIDED BY CONTRIBUTION PER UNIT Total Fixed Cost – permanent by nature, salaries, rent, insurance, etc Contribution per Unit – average selling price minus average variable cost
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Development
Alpha Testing – function, durability, safety Beta Testing – consumer testing, (behind the scenes) – Develop the Marketing Mix
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Optional
CONS: 1. COST, TIM, COMPETATIVE EXPOSURE PROS: 1. SALES AND PROFIT FORECASTS – selling in action 2. MAREKTING MIX EXPERIMENTATION – pricing/packaging 3. TARGET MARKET ANALYSIS – determining actual target market 4. CONSUMER PURCHASE PATTERNS – beware, do they buy a 2nd and 3rd time? 5. CANIBALIZATION EFFECTS – take away from current sales? 6. COMPETATIVE REACTIONS – find out likely competitors and their actions 7. CONSUMER SUGGESTIONS –
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PROS
1. SALES AND PROFIT FORECASTS –action selling 2. MAREKTING MIX EXPERIMENTATION – pricing/packaging 3 TARGET MARKET ANALYSIS – determining actual target market
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Pros
4. CONSUMER PURCHASE PATTERNS – beware, do they buy a 2nd and 3rd time? 5. CANIBALIZATION EFFECTS – take away from current sales? 6. COMPETATIVE REACTIONS – find out likely competitors and their actions 7. CONSUMER SUGGESTIONS –
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