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Stages of consumer Info Processing
exposure to information selective attention comprehension agreement retention in memory retrieval consumer decision-making action
perception
the process by which an individual selects, organizes, and interprets stimuli into a meaningful and coherent picture of the world
perception
how we see the world around us
Elements of Perception
-sensation -absolute threshold -differential threshold -subliminal perception
sensation
the immediate and direct response of the sensory organs to stimuli
sensation
a stimulus is any unit of input to any of the senses
absolute threshold
lowest level at which an individual can experience a sensation
differential threshold
minimal difference that can be detected between two similar stimuli *weber's law
Weber's Law
The just noticable difference of a stimulus is a constant proportion despite variations in intensity.
Weber's Law
the just noticable distance is proportional to the magnitude of the stimulus
Subliminal Perception
stimuli that are too weak or too brief to be consciously seen or heard may be strong enough to be perceived by one or more receptor cells
subliminal perception
seeing or hearing messages without being aware of them the registration of sensory input without conscious awareness
aspects of perception
selection organization interpretation
perceptual selection
consumers subconsciously are selective as to what they perceive people attend to only a small portion of the stimuli to which they are exposed
Gestalt Laws of Perceptual Organization
similarity, proximity, closure, figure and ground, and grouping
perceptual organization
task of determining what edges and other stimuli go together to form an object subjective contours - organizes elements into shape by creating imaginary connecting lines
interpretation
subjective could be distorted appearance stereotypes halo effect grouping brands together love/hate products
Positioning
establishing a specific image for a brand in the consumer's mind product is positioned in relation to competing brands
positioning
conveys the concept, or meaning, of the product in terms of how it fulfills a consumer need result of successful positioning is a distinctive, positive brand image
perceptual mapping
research technique that enables marketers to plot graphically consumers perceptions concerning product attributes of specific brands
perceptual mapping
A visual, spatial display of customer perceptions that allows monitoring of product positioning relative to other products
Price Perceived Quality Relationship
the higher the price, the higher the perceived quality
learning
the process by which individuals acquire the purchase and consumption knowledge and experience that they apply to future related behavior
marketing implications
assist product adoption create distinct brand image neutralize competitors effort
learning theories
behavioral and cognitive
behavioral theories
learning based on observable behavior (responses) that occur as the result of exposure to stimuli
cognitive theories
learning based on mental information processing often in response to problem solving
elements of learning theories
motivation cues response reinforcement
behavioral learning theories
classical conditioning instrumental conditioning modeling or observational learning
classical conditioning
stimulus is paired with another stimulus that elicits a known response that serves to produce the same response when used alone
What is classical conditioning
when a neutral stimulus evokes a response after being paired with a stimulus that naturally evokes a response
operant conditioning (instrumental)
based on trial-and-error process, with habits forced as the result of positive experiences (reinforcement) resulting from certain responses or behaviors
operant conditioning
a type of learning in which behavior is strengthened if followed by a reinforcer or diminished if followed by a punisher.
types of reinforcement
positive, negative, forgetting, extinction
mktg implications of operant conditioning
customer satisfaction (reinforcement) reinforcement schedules continuous fixed ratio random shaping massed vs distributed learning
observational learning
individ. observe how others behave in response to certain stimuli and reinvorcements aka modeling or vicarious learning
cognitive learning theory
the kind of learning most characteristic of human beings is problem solving, which enables individuals to gain some control over their environment
information processing
individuals differ in imagery their ability to form mental images which influences recall
memory
the related issues of what consumers remember about marketing stimuli and how they access and retrieve info when making consumption choices
episodically
info is stored by the order in which it is acquired
semantically
memory is stored according to significant concepts
schema
total package of associations
involvement theory
consumer relevance central and peripheral routes to persuasion measure of involvement
consumer relevance
involvement depends on degree of personal relevance high involvement is very important to the consumer provokes extensive problem solving
central route to persuasion
for high involvement purchases requires cognitive processing
peripheral route to persuasion
low involvement consumer less motivated to think learning through repetition, visual cues, and holistic perception
measures of consumer learning
recognition and recall measures (aided and unaided) cognitive responses to advertising attitudinal and behavioral measures of brand loyalty
attitude
a learned predisposition to behave in a consistently favorable or unfavorable manner with respect to a given object
the tricomponent attitude model
affective - emotion, feeling cognition - think/knowledge conation - behavior
belief
knowledge/info
affect
like/dislike
behavior
actual purchase
behavior intention
what you intended to purchase
salient attribute
immediate image thought
halo effect
grouping things together
multiattribute attitude models
examine the composition of consumer attitudes in terms of selected product attributes or beliefs
the attitude-toward-object model
attitude is a function of evaluation of product-specific beliefs and evaluations useful to measure attitudes toward brands
how attitudes are learned
conditioning and experience knowledge and beliefs
sources of influence on attitude formation
personal experience influence of family and social ties direct marketing
elaboration likelihood model
suggests that a person's level of involvement during message processing is a critical factor in determining which route to persuasion is likely to be effective
cognitive dissonance theory
holds that discomfort or dissonance occurs when a consumers holds conflicting thoughts about a belief or an attitude object
attribution theory
a theory concerned with how people assign casualty to events and form or alter their attitudes as an outcome of assessing their own or other people's behavior
sleeper effect
the idea that both positive and negative credibility effects tend to disappear after a period of time
feedback should be gathered
promptly accurately
message structure and presentation
resonance message framing comparative advertising order effects repetition
resonance
wordplay used to create a double meaning when used with a relevant picture
message framing
positive framing negative framing one sided vs two sided
comparative advertising
marketer claims product superiority over another brand useful for positioning
order effects
primary recency order of benefits - 1st message is more powerful
repetition
important for learning
emotional advertising appeals
fear humor abrasive advertising sex in advertising audience participation
group
two or more people who interact to accomplish either individual or mutual goals
membership group
a person either belongs or would qualify for membership
symbolic group
one in which an individual is not likely to receive membership despite acting like a member
reference group
person or group that serves as a part of comparison (or reference) for an individual in the formation of either general or specific values, attitudes, or behavior
indirect reference groups
individuals or groups with whom a person identifies but does not have direct face-to-face contact, such as movie stars, sports heroes, political leaders, or tv personalities
reference group appeals
celebrities the expert the "common man" the executive, employee spokesperson trade or spokes-characters
consumer socialization
the process by which children acquire the skills, knowledge, and attitudes necessary to function as consumers

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