Lecture 9: Drawing Models & Primitives with BasicEffect
8 pages
Developing Code for Cell - SIMD
30 pages
Lecture 12: XNA and Programmable Shaders
14 pages
LECTURE NOTES
16 pages
Postprocessing
25 pages
XNA and Programmable Shaders
55 pages
Environment and Bump Mapping
5 pages
Lecture 10: A Walkthrough of an XNA 2D game
6 pages
Lecture 22: Xbox 360 Debugging & Monitoring
23 pages
19 pages
PlayStation 2 Architecture
18 pages
Lecture 16: Introduction to XNA
3 pages
Lecture 11: Projective Textures and Shadow Maps
7 pages
Introduction to Cell Programming
Lecture 3: History of Video Gaming Hardware: The 3-D Era
Architectural Comparison: Xbox 360 vs. Playstation 3
Lecture 13: Introduction to Multithreading
Lecture 12: C# Gotchas
Lecture 6: Introduction to XNA, Game Loops, and C# Gotchas
Lecture 2: History of Video Gaming Hardware: The 2-D Era
33 pages
A Many-Core x86 Architecture for Visual Computing from Intel
XNA 3-D API Basics
48 pages
22 pages
More XNA Basics
44 pages
Pulse/Wait and Semaphores
4 pages
Lecture 8 : Game Loops & XNA Content Pipeline
Lecture 7: Introduction to XNA Game Studio
11 pages
15 pages
Lecture 11: More XNA Basics
Animation
9 pages
Multicore Strategies for Games
Lecture 1: Introduction
Arbitrary Rotations
26 pages
Lecture 6: 3D Rendering Pipeline (III)
Lecture 7: Direct3D Basics (I)
29 pages
Session 17: GPUs – Under the Hood
20 pages
Lecture 10: Environment and Bump Mapping
Supplemental material: Quaternions
Rendering 3-D Content
21 pages
ECE 4893 LECTURE NOTES
Projective Textures and Shadow Maps
Lecture 21: Xbox 360 Deployment
Programmable Shaders
70 pages
Environment & Bump Mapping
Cell Programming Tips & Techniques
43 pages
Walkthrough of an XNA 2D Game
35 pages
Lecture 8: GPU Architectures
History of Video Gaming Hardware
28 pages
3D Rendering Pipeline (III)
13 pages
Lecture 9: Programmable Shaders
40 pages
Introduction to Multithreading
75 pages
41 pages
Join to view History of Video Gaming Hardware and access 3M+ class-specific study document.
We couldn't create a GradeBuddy account using Facebook because there is no email address associated with your Facebook account.
Link an email address with your Facebook below or create a new account.
Join to view History of Video Gaming Hardware 2 2 and access 3M+ class-specific study document.