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GT LCC 6310 - LECTURE NOTES

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Who is Chris Crawford?RESPECTED GAME DESIGNER AND AUTHORWho is Chris Crawford?•RESPECTED GAME DESIGNER AND AUTHOR.•B.S. IN PHYSICS FROM UC DAVIS - 1972 •M.S. IN PHYSICS FROM UNIVERSITY OF MISSOURI – 197697•FOUNDED THE GAME DEVELOPERS CONFERENCE - 1987• FOUNDED THE JOURNAL OF COMPUTER GAME DESIGNGAME DESIGNGame Design ProgressionSCRAMSCRAMBalance of Power 21st Balance of Power 21st SCRAMSCRAMCenturyCenturyy Geopolitical strategy yNuclear Power Plant story worldNuclear Power Plant SimulationCrawford’s Game Design Theoryy Process Intensity{ The degree to which a program emphasizes processes instead of dataÙ Character ExpressivenesspÙ Artificial PersonalityÙ Emotionally Significant Interaction{The criteria for evaluating the value of any piece of software.{The criteria for evaluating the value of any piece of software.Ù High Crunch per Bit RatioÙ Data Intensity: The path of least resistance{Relevance to Game Design{Relevance to Game DesignÙ Computationally intensive games are more entertaining.Ù Makes the characters more realistic.Counter Argumenty Data Intensityy{ Programs that emphasize data instead of processÙ TextImageÙImageÙ Sound{ Criteria for evaluating Good programs Ù Ability to balance process and dataÙ An algorithm requires data{Relevance to Game Design{Relevance to Game DesignÙ Data intensive games look more refined.Ù Makes the environment more realistic.Crawford’s Thoughts on Data Intensityy Data is necessary but process should be emphasized.yp py Ratio of Process to Data is constant.y The uncertainty of Process Intensityyy{ The Dragon


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GT LCC 6310 - LECTURE NOTES

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