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UNLV CEE 301 - Leveraging Your Design Data in Autodesk® 3ds Max® and Autodesk 3ds Max Design

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Leveraging Your Design Data in Autodesk® 3ds Max® and Autodesk 3ds Max Design Eddie Perlberg – Autodesk, Inc. DV318-2C From visualizing preliminary designs to creating mind-blowing exhibits, the workflow always starts with good data. In this class, we will look at importing and linking design data from various sources to be enhanced, combined, and beautified in Autodesk 3ds Max and Autodesk 3ds Max Design. About the Speaker: Eddie is a member of the Autodesk family representing Autodesk® 3ds Max® Design, Autodesk Showcase® and Autodesk Revit® among other titles. Prior to this new adventure, Eddie has focused his efforts as a CAD manager where he successfully implemented Autodesk Revit and Autodesk Architectural Desktop for a number of firms in the Milwaukee area. Eddie has 18 years of experience developing architectural and AutoCAD® Visualization Suite solutions. He has taught a variety of classes and is a recognized speaker at numerous seminars including Siggraph, VIZ Masters, AIA and The Greenbuild Expo. Eddie is also a contributing animator for the Bradley Center—home of the Milwaukee Bucks, Admirals, and Marquette Golden Eagles. He is experienced as a CAD manager, designer, and AutoCAD Visualization Suite artist. [email protected] Your Design Data in Autodesk® 3ds Max® and Autodesk 3ds Max Design 2 Leveraging Your Design Data There are 2 ways of leveraging your design data in 3ds Max and 3ds Max Design, file linking and importing. During this session, we will investigate not only the differences between the two workflows, but also examine the similarities. File Linking - Design Data is Converted to max Data - Limited to: o DWG o DXF o FBX - Allows for updating when the design changes (modifications retained) File Importing - Design Data is Converted to max Data - Multiple File formats including: o DWG/DXF o SketchUp o Inventor - Changes in design require re-import (all changes lost File Linking and Importing)Leveraging Your Design Data in Autodesk® 3ds Max® and Autodesk 3ds Max Design 3 Similarities Many of the settings found in File Importing are identical to those found in the Presets of File Linking. File Importing File Importing Formats Autodesk (FBX) 3D Studio Mesh (3DS, PRJ) Adobe Illustrator (AI) Autodesk Collada (DAE) LandXML (DEM, XML, DDF) AutoCAD Drawing (DWG) Legacy AutoCAD (DWG) Flight Studio OpenFlight (FLT) Motion Analysis HTR File (HTR) IGES (IGE, IGS, IGES) Autodesk Inventor (IPT, IAM) Lightscape Files (LP, LS) OBJ-Importer (OBJ) 3D Studio Shape (SHP) Boundry Representation (SAT) SketchUp (SKP) Stereolitho (STL) Motion Analysis TRC File (TRC) VRML (WRL, WRZ) VIZ Material XML Import (XML) Civil 3d (vsp3d)Leveraging Your Design Data in Autodesk® 3ds Max® and Autodesk 3ds Max Design 4 FBX Autodesk® FBX® asset exchange technology facilitates higher-fidelity data exchange between several Autodesk content creation packages—Autodesk® Maya®, Autodesk® MotionBuilder®, Autodesk® Mudbox™, Autodesk® Revit Based Products and Autodesk® 3ds Max® products. It also provides support for certain third-party and proprietary applications. Whether you are using FBX within an entertainment pipeline or as part of design production, files are more seamlessly transferred, more data is retained, and workflows are more efficient. The FBX plug-in changes often. Be sure to check regularly for updated versions by clicking the Check For Web Updates button on the Import/Export dialog. Create custom settings presets using the Edit.. button. Find out more on the Custom Settings by using the Help on FBX button. Files created from Revit imported into 3ds Max or 3ds Max Design create a xxxx.fbm folder in the source folder to store texture images and IES data.Leveraging Your Design Data in Autodesk® 3ds Max® and Autodesk 3ds Max Design 5 FBX Converter Transfer project data from one application to another quickly and easily with the FBX Converter. This utility lets you convert OBJ, DXF™, and 3DS files to and from the FBX format. FBX QuickTime Viewer The FBX plug-in for QuickTime is a component plug-in for Apple® QuickTime® that lets you play back and interact with 3D files from any major 3D application inside QuickTime.Leveraging Your Design Data in Autodesk® 3ds Max® and Autodesk 3ds Max Design 6 AutoCAD Drawing (*.DWG,*.DXF) vs. Legacy AutoCAD (*.DWG) AutoCAD Drawing (*.DWG,*.DXF) - Support for all ObjectARX custom objects. - Specialized support for Autodesk Architectural Desktop objects, including style/component grouping and naming, style associations for material and modifier propagation, and material translation and assignment. - Specialized support for AEC Civil contour objects (translated into a Terrain object). - Support for Raster objects. - Support for axonometric named views (translated into cameras with the Orthogonal toggle turned on). Both importers can translate perspective views. - Support for attached drawing xrefs. - Support for DXF files.Leveraging Your Design Data in Autodesk® 3ds Max® and Autodesk 3ds Max Design 7 - Rescaling to imported drawings created with units that differ from the 3ds Max system units. Legacy AutoCAD (*.DWG) - Ability to skip frozen layers or to select specific layers to import (or exclude) from a list. - Ability to set shape rendering parameters before importing to 3ds Max. - Ability to maintain layer assignments from the DWG file. Autodesk Inventor (IPT, IAM) New in Autodesk 3ds Max Design 2011 is the ability to import Inventor files as Body Objects. This allows geometry in the ACIS solids format to remain in that format while in 3ds Max Design. To output this format, use the SAT exporter. The components of models that you import into 3ds Max Design retain their object naming as assigned in Autodesk Inventor and can be brought in either as editable meshes or Body Objects. Once imported, you can edit the model just as you would any other type of object that you construct. You can apply modifiers, alter materials, add lighting and cameras, create animations, and so on. Materials and material assignments made to the original Inventor model are retained and imported along with the geometry. Materials are imported as Architectural materials or if a single object has several materials assigned to it, they are imported as a Multi/Sub-Object material. Google SketchUp (.skp) The SketchUp importer enables direct import of scene files from


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UNLV CEE 301 - Leveraging Your Design Data in Autodesk® 3ds Max® and Autodesk 3ds Max Design

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